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10 best tips for playing Blaster Master Zero



Hey everyone for this review I take on Blaster Master Zero for the Nintendo Switch. This is basically a updated remake of the original classic Blaster Master on the NES with updating visuals and plenty of new addtions to make it a almost brand new experience. Its also on the Nintendo 3DS.

I did receive this game from the publisher for the purpose of this review.

My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.

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Blaster Master Zero 100% in 1:58:04

Could still be better, failed by second ancient freeze to zero cycle him.

Future Nintendo Switch HIDDEN GEM? | Blaster Master Zero

Nintendo Switch Hidden Gem One Day? Blaster Master Zero is an incredibly fun eshop game that will only cost you $10 but will give you quite a few hours of fun. If you are wondering what to buy once you finish Zelda Breath Of The Wild, I have your answer. Blaster Master Zero! ---- Like/Comment/Subscribe/Share ----


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Blaster Master Zero Unlimited Mode Any% in 9:48

With some improvents and a little changes in the route, we are finally sub 10 and maybe i can still get a better time.

Blaster Master any% (JP) in 25:25 (Current WR)

Watch live at
2x with a decent hover farm, damn, think that would've been 1x with some god RNG! Good run, I'm very happy about this.

Blaster Master Zero: Unlimited Mode speedrun in 8:26

Starts when you gain control of the tank.
When the light coloured bar of M.Overlord goes away.

The run itself is decent and can be improved by a few seconds but the real challenge is to get a cleaner run and vital RNG against the final boss along with it because, if you don't get the luck required, the time you've saved before the fight will be all for nothing.

Area notes:

Area 1:
Fairly straight forward, a few minor hiccups in 2 of the tall rooms. Didn't get the big cyan special bar (worth 4 bars) drop against the wall enemy.

Area 2:
Easier to optimise than Area 1, I use up some dashes to kill the green critters and hopefully get good item drops.

Area 3:
This room is unique because none of the enemies in this area are actual threats and so item drop RNG isn't a thing. Using a Spark Dash allows Sophia to dash underneath the falling pillars unharmed.

Area 7:
Using a Joy-con instead of a Switch Pro Controller has a nice advantage as I can mash the UP button as Jason slowly crawls inside a crawlspace. I used the cannon to quickly destroy any extra bugs from the security lights without wasting time and then before entering the dungeon, I select crusher as it deals reasonable damage against Skeleton Boss (5 hits overall to kill by using 4 shots and a dash). Inside the dungeon, I select Turret to lure the security guard enemies and ignore Jason completely.

Area 8:
This area is the least consistent part because item drops can make a difference in the last set of rooms. After dashing across mini spike pits, I select cannon to destroy any blocks below the player and a bunch of enemies underwater. After the underwater section, I select laser to destroy a bunch of blocks quickly in the last room before the dungeon entrance, Spark Dash through the spikes and enter the last dungeon.

One major flaw this game has (as of V1.1) is that if you dash and successfully eject as soon as possible, the game crashes. Inti Creates is aware of this and will be fixed in a future patch (probably on the same day Gunvolt DLC is available).

The last dungeon is a labyrinth and the fastest route is left door 3 times and then right door. This skips any sequences where the doors are locked and the player has to destroy any enemy in sight.

Underworld Lord:
Using Striker deals decent damage per second at close range, stronger than wave gun. A Turret is used to attract the lightning beam.

Multidimensional Overlord:
This fight decides whether or not the entire run is a success or a failure, I had a lot of good runs died due to average or terrible RNG.
The boss can change colour that not only it changes its main attacking move but also defensive weakness/resistances as well.

Here is the order of forms from best RNG to worst.

Best form:
Brownish-Orange: This form turns out to be the best as it takes more damage from Striker than any other form and it can flinch from the weapon as well, you can see the HP bar suddenly jump to 0% with good mashing skills. This form's move is unleashing a small shockwave around the boss itself, it disappears and then re-appears based on the player's location. This form gets stunned for a few seconds after taking a hit from a Striker

Acceptable forms:
Blue: This form can take damage from Striker and can get flinched from it too but, it will require a few more hits than Brownish-orange mode. Blue mode's move is laying glowing mines which will explode in 8 directions. This is the only form that will drop power-ups after destroying a mine. This form gets stunned for a few seconds after taking a hit from a Striker

Red: This form can take damage from Striker but cannot get flinched from it. Red mode's move is using homing underground spikes that will hit the player if they stop moving for a brief second. This form gets stunned for a few seconds after taking a hit from a Penetrator

Worst form:
Green: This form is immune to Striker, if this happens during your serious run, you can kiss your PB goodbye. Green mode's attack is summoning 4 rocks, 1 starting at each corner, they go around the perimeter of the stage, increasing in size. This form gets stunned for a few seconds after taking a hit from a Flame

Possible improvements:

Area 1:
Better optimisation and item drop RNG

Area 2:
None (but more dashes if I got vital item drop in Area 1)

Area 3:

Area 7:
Use dash a few more times in some of the long straights.

Area 8:
Optimisation can be improved before the dungeon segment but the tough part is to get the same decent RNG against Multidimensional Overlord. Also playing a later version that has the Spark Dash eject bug fixed should enable me to save a few extra frames before entering the dungeon.

Blaster Master Zero Any% in 1:03:04

Sorry for the many videos of this Speedrun, but every time i get a new time, i upload this. Dont expect a new Video soon, its very difficult to get better time, besides of luck now.

Blaster Master Zero EX Character : Shovel Knight Speed Run in 2:03:12

Sunday Longplay - Blaster Master Zero 2 (Switch) - 100%, True Ending

This week on Sunday Longplay, it's a brand-new indie game announced (and released) during last Wednesday's Nindies Showcase, and an even better sequel to one of my favorite indie games from the Switch's first year. Welcome to Blaster Master Zero 2! While the first game was more or less a remake of the original Blaster Master on NES (which is also available as one of the NES games for the Switch Online service), this game expands upon the formula and the lore and runs with it.

At the end of the first game, Jason Frudnick's tank Sophia III was possessed by the Mutant Core, with his support droid Eve trapped inside during the process. Jason stopped the core's infection by pulling Eve out of Sophia III and then destroying it with his new model, Sophia Zero.

However, Eve still feels the effects of the mutant infection in her body, and now Jason journeys across the solar system to Eve's home planet Sophia to find a cure. Unfortunately, he can't take Sophia Zero because despite its power, it is still a flawed prototype. So he creates a new tank named Gaia-Sophia, with a new system that restores its energy through hard landings.

On top of the new energy restoration system, this game also introduces a new counter mechanic for the overhead sections. When an enemy gets ready to fire, you may see a crosshair locked on them. Hit the counter button, and Jason will unleash a new move to strike first. Along the way, you'll also meet (and fight) other Metal Attacker tanks and their pilots. After you beat them and complete their main quests, they'll also give you a sidequest on a different planet. You're going to want to complete those if you want the true ending, because like the first game, you need everything in order to access the true final area, otherwise you get a premature bad ending.

This game definitely pulls fewer punches than its predecessor, but it's still not quite as hard as the first game's Destroyer Mode. But who knows, maybe Blaster Master Zero 2 will get its own Destroyer Mode later on. If you liked the first game, definitely pick this up!

0:08 - Intro Story
2:56 - Planet Flosante
7:05 - Flosante Cave 1
7:46 - Map A
9:22 - Flosante Cave 2
9:49 - Mutant Horde
11:30 - A-1 Coordinates
13:06 - Flosante Cave 3
15:50 - Mockrantula Boss Fight!
17:29 - Hover
19:25 - Flosante Cave 4
21:21 - Mine Mite Miniboss Fight
23:21 - Proximity Mine
24:31 - Life Up #1
25:24 - Planetoid A-1
25:42 - A-3 Coordinates
25:52 - Hexa Biby Miniboss Fight
26:51 - Hexa Missiles
27:29 - Planetoid A-3
27:59 - D-1 Coordinates
28:40 - B-4 Coordinates
29:31 - Entering Area B, Cutscene
30:13 - Planetoid B-4
30:57 - Impact Wave
31:42 - Planet Montoj
34:05 - Montoj Cave 1
36:35 - Gonbei Rival Fight!
41:02 - Shift-Up Attacker
42:25 - Montoj Cave 2
45:12 - Map B
45:36 - B-1 Coordinates
46:02 - Gonbei's Refuge
47:33 - Recoil Jump
48:57 - B-3 Coordinates
51:57 - Montoj Cave 3
56:47 - C-1 Coordinates
57:25 - Zavira Miniboss Fight!
58:38 - Access Key 1
59:37 - Gathervira Boss Fight!
1:10:33 - Gonbei's Sidequest
1:18:15 - Kuebiko Emblem
1:19:40 - Planetoid B-1
1:19:57 - Flash Sphere
1:20:22 - Planetoid B-3
1:22:01 - Energy Guard
1:22:19 - Entering Area C, Cutscene
1:23:04 - Planetoid C-1
1:23:36 - Auto-Cluster
1:23:53 - Mutant Horde
1:24:23 - C-3 Coordinates
1:25:05 - Planetoid C-3
1:25:15 - Mutant Horde
1:25:56 - Mighty Mine Mite Miniboss Fight!
1:27:05 - Torch Bomb
1:27:17 - Ship L-229
1:30:20 - L-229 Cave 1
1:31:05 - Map C
1:34:21 - Access Key 2
1:37:02 - L-229 Cave 2
1:37:27 - Unknown Cell-046 Miniboss Fight!
1:39:05 - Burn Spark
1:41:58 - L-229 Cave 3
1:43:33 - C-2 Coordinates
1:45:50 - Defend Them All Boss Fight!
1:47:58 - Access Key 3
1:51:19 - Planetoid C-2
1:52:26 - Life Up #2
1:54:06 - Entering Area D, Ambush Cutscene
1:54:37 - Garuda Rival Fight!
1:57:13 - G-1 Coordinates
1:58:04 - Planetoid D-1
1:58:16 - Octa Biby Miniboss Fight!
(continued in comments)
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Nintendo Switch Goes Retro - Blaster Master Zero Review | RGT 85

The Nintendo Switch looks to be a bastion for retro gamers, and Blaster Master Zero is primed to be an excellent title. So is Blaster Master Zero on the Nintendo Switch worth checking out? Find out in this Blaster Master Zero Review!

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Blaster Master Zero Unlimited Mode Any% in 9:21

Could be better and maybe 9:14

Blaster Master Zero Remade in Super Mario Maker (W/ Comparison)

A new remix, and this time, it's from Blaster Master Zero! Enjoy!

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A Brief History of Blaster Master (NES)

If you could list on one hand some of the hardest games on the NES, Blaster Master would probably be included. The game was released in North America in November 1988 and would be heavily criticized for its high difficulty. Where did the game come from and why was it so hard, let’s find out on a Brief History of Blaster Master.

Blaster Master was released by Sunsoft in Japan as.. um.. we’ll just call it Metafight. (Cho Wakusei Senki Metafight) it was created by Kenji Sada, known in the game’s credits as Senta. The development team for the game would consist of about five people.

Team Leader and Main Programmer

The Art Designer, (Ewata) Iwata would have the freedom to translate his original ideas directly into the game as far as the NES’s graphical capabilities could be taken at the time. Which by today standards were very limited.

He would say “the goal was really to try to pull off the best graphics on the NES to date. Simple graphics were more or less the standard on the NES at the time but I had this firm belief that it was possible to do something better, something prettier. I feel like we pulled it off and were able to show people what could done [on the NES]. It left an impression around the office, and from what I’ve heard [the visuals] influenced the work of other games that were later made by other NES developers as well.”

The game’s sound and music were designed in cooperation between Sunsoft’s staff and an outside composer, (Naoki Kodaka), who had previously worked on scores for many of the company’s other games, such as Spy Hunter and Freedom Force. The Art designer, Iwata would credit the composer for giving the company a good reputation for video game music in the late 80s. Especially with one of the best movie video games of all time, Batman, released by Sunsoft in 1989.

The Team Lead and Main programmer would create the system of alternating between the 2D platforming and top down modes. During the game’s planning, he came up with the idea that SOPHIA, the main character’s vehicle, would eventually be able to go anywhere in the game and have the ability to drive along ceilings and walls. The top-down design was done to give the team more freedom, in boss design, allowing them to create larger bosses that made a real impact on the game.

He would draw inspiration from the video game Metroid and create a non-linear progression game, which allowed players to move more freely between levels.

According to the Iwata “We wanted the player to experience the feeling of excitement that comes from discovering something after endeavoring through a difficult search, which is why we composed a map that allowed the player to move freely between different areas. We really put a great deal of thought into that element of the game design and, I mean this in the best possible way, but we wanted the player to have to struggle.”

That explains why the game was so difficulty.

According to Iwata, the game would not sell well in Japan which really upset the company and diminished the hope of a sequel on the NES.

When the game was localized for the North America market, Anime was not yet very popular and so Sunsoft had the Japanese development team change the game’s original plot elements to that of the main character, Jason and his pet frog Fred. The name was also changed from Metafight to Blaster Master

In the end, Blaster Master would be received very well with the difficulty being the only main criticism.

To finish us off here are some quick facts for your enjoyment:
The fourth level of the game in which “the player was forced to control Jason and make a desperate suicide-leap for a ladder suspended in mid-air” but was removed after complaints from the U.S. Staff.

The design style of Blaster Master would also be used in Sunsoft’s games Gremlins 2: The New Batch and Fester’s Quest.

Blaster Master was published as a novelization, part of the Worlds of Power series. Like all Worlds of Power books, all acts of violence and death were removed.

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Hi, I'm Rodney and I started Totally Rad Gaming in January 2019 because I love video games and I have developed a ton of memories over the years. Join me for a celebration of video games. Make sure to say hello in the comments section and click subscribe so you don't miss out on new videos. If you have an idea, topic or suggestion for a video please let me know, I'll be happy to cover it.

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Blaster Master Zero - Part 1: A tailed frog! Very unique!

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A sort of reboot sort of reimagining of an NES cult classic! Can our anime boy with an English name awaken his gundam tank abilities to save the world from alien mutants!?


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Blaster Master Zero tricks against Underworld Lord and Multidimensional Overlord

Feels like 2007 with these kinds of videos.
Turns out that gun level 10 isn't necessary against these 2 bosses. Spamming Striker shots at point blank range is really good.

Blaster Master Zero 2 (Switch) Review

Quite simply, I had a ton of fun playing through Blaster Master Zero 2. It was pretty much exactly what I wanted in a sequel to a beloved game franchise of mine. The game progresses through and uncovers new abilities at a swift and balanced pace. The weapons are super fun to discover and mess with, and the very nature of what makes Blaster Master gameplay so excellent has never shone so bright and wonderful. If you love great retro games, you won’t want to miss out on Blaster Master Zero 2. - Perry Burkum

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Blaster Master Zero (Switch) - Bonus Episode 4: Unlimited Mode (True Ending) Speedrun - 1:43:57

For the grand finale of Blaster Master Zero, what better way to finish it off than with a speedrun? This is a true ending speedrun of Unlimited Mode, which is basically this game's version of New Game Plus where you play the entire game with Sophia Zero from Area 9 of the regular game. You start with all the power-ups at your disposal from the beginning, and all the gates are unlocked (including the ones guarding the true final boss in Area 9), allowing for complete freedom. I don't use save warping in this run, by the way.

Table of Contents:
0:12 - 1. Area 1
0:38 - 2. Area 4
1:06 - 3. Area 5
1:35 - 3A. Area 5 Map
2:44 - 4. Area 6
3:23 - 4A. Area 6 Map
7:22 - 4B. Cave of Remote Blaster
9:59 - 4C. Cave of Peeper's Den
12:46 - 4D. Area 6 Life Up
14:14 - 4E. Cave of Ancient Freeze
18:02 - 5. Area 5 Revisited
18:28 - 5A. Cave of Ambush Room
21:28 - 5B. Cave of Hard Shell
23:13 - 5C. Area 5 Life Up
24:55 - 5D. Hard Shell Boss Fight
25:53 - 5E. Cave of Gurnahide
28:04 - 6. Area 4 Revisited
28:57 - 6A. Cave of Tadroll's Snack Time
31:32 - 6B. Area 4 Map
36:10 - 6C. Cave of Spark Salamander
38:39 - 6D. Area 4 Life Up
40:44 - 6E. Ribbiroll Boss Fight
43:51 - 7. Area 1 Revisited
44:39 - 7A. Area 1 Map
45:30 - 7B. Cave of Thousand Vios
47:42 - 7C. Cave of Mother Brain
50:05 - 7D. Area 1 Life Up
50:16 - 7E. Cave of Drap Trappers
51:48 - 8. Area 2
52:21 - 8A. Area 2 Map
53:56 - 8B. Cave of Biby Legion
56:28 - 8C. Cave of Crabularva
59:13 - 8D. Cave of Crabullus
1:03:16 - 8E. Energy Guard Upgrade
1:04:28 - 8F. Area 2 Life Up
1:05:38 - 9. Area 3
1:07:01 - 9A. Cave of Obliteration Lasers
1:08:45 - 9B. Area 3 Map
1:11:26 - 9C. Area 3 Life Up
1:11:54 - 9D. Cave of Photophage
1:14:47 - 9E. Central Gear Boss Fight
1:16:41 - 10. Area 7
1:18:04 - 10A. Area 7 Map
1:20:02 - 10B. Cave of S-1000 Generator
1:21:55 - 10C. Cave of Venom Master
1:24:48 - 10D. Cave to Skeleton Boss
1:25:56 - 10E. Skeleton Boss Fight
1:27:13 - 11. Area 8
1:28:48 - 11A. Area 8 Map
1:31:34 - 11B. Cave of Cell Rejection
1:33:54 - 11C. Cave of Antibody Cell
1:36:13 - 11D. Cave of the Mutant Lord
1:36:48 - 11E. Underworld Lord Boss Fight
1:37:35 - 11F. Multidimensional Overlord Final Boss Fight
1:38:22 - 12. Area 9
1:41:28 - 12A. Invem Sophia Escape Sequence
1:43:11 - 12B. Invem Sophia True Final Boss Fight
1:44:26 - 13. True Ending
1:47:25 - 14. Credits
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Blaster Master Zero Finale: Area 9 - Alternate Dimension

Please be sure to LIKE, COMMENT & SUBSCRIBE. It helps the channel big time. Click on the bell to know when I’ll upload next. If you want to be mega awesome, check out my #Patreon.

Like Goal: 25 (This is the finale guys! Let’s end it with a bang!)
My Review of Blaster Master Zero:

To access Area 9, you need to collect all the maps, power-ups and anything else in the previous 8 areas. If you do that and defeat the Mutant Lord, you get access to this area.

Eve heads off with Sophia III but then Jason feels something’s wrong. With Fred’s help, Jason finds some blue vehicle called Sophia Zero. Using Sophia Zero, they head to where Eve is in the hopes of finding her before it’s too late.

This is the final area of the game, Alternate Dimension. In here, you operate a vehicle called Sophia ZERO. It’s actually a more powerful version of Sophia III. It’s faster, stronger and can fire any of its sub weapons without the need of a charge. Your objective here is to find the map as well as three special keys that give you access to the end. You find the keys in caves where boss rush fights happen. Be at your best. Once you secure the three keys, use them to reach the end and then you’ll be forced to fight Sophia or rather an Infected Sophia.

We do learn what happened to Eve and your job now is to destroy the very vehicle you used on your journey. Not a hard fight since with Sophia Zero, you can deliver hell to it. Once you damage it enough, get Eve out of there, destroy Sophia III and that’s it.

Congrats, you’ve beaten the game! You also have access to Ultimate Mode where you can use Sophia Zero right from the start along with all the upgrades.

Thank you all for watching this playthrough. It’s been a blast.

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Let's Play Blaster Master Zero EX Character Shantae Part 13 (Nintendo Switch)

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