Future Nintendo Switch HIDDEN GEM? | Blaster Master Zero
Nintendo Switch Hidden Gem One Day? Blaster Master Zero is an incredibly fun eshop game that will only cost you $10 but will give you quite a few hours of fun. If you are wondering what to buy once you finish Zelda Breath Of The Wild, I have your answer. Blaster Master Zero! ---- Like/Comment/Subscribe/Share ----
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Blaster Master Zero 100% in 1:58:04
Could still be better, failed by second ancient freeze to zero cycle him.
Blaster Master Zero tricks against Underworld Lord and Multidimensional Overlord
Feels like 2007 with these kinds of videos.
Turns out that gun level 10 isn't necessary against these 2 bosses. Spamming Striker shots at point blank range is really good.
Sunday Longplay - Blaster Master Zero 2 (Switch) - 100%, True Ending
This week on Sunday Longplay, it's a brand-new indie game announced (and released) during last Wednesday's Nindies Showcase, and an even better sequel to one of my favorite indie games from the Switch's first year. Welcome to Blaster Master Zero 2! While the first game was more or less a remake of the original Blaster Master on NES (which is also available as one of the NES games for the Switch Online service), this game expands upon the formula and the lore and runs with it.
At the end of the first game, Jason Frudnick's tank Sophia III was possessed by the Mutant Core, with his support droid Eve trapped inside during the process. Jason stopped the core's infection by pulling Eve out of Sophia III and then destroying it with his new model, Sophia Zero.
However, Eve still feels the effects of the mutant infection in her body, and now Jason journeys across the solar system to Eve's home planet Sophia to find a cure. Unfortunately, he can't take Sophia Zero because despite its power, it is still a flawed prototype. So he creates a new tank named Gaia-Sophia, with a new system that restores its energy through hard landings.
On top of the new energy restoration system, this game also introduces a new counter mechanic for the overhead sections. When an enemy gets ready to fire, you may see a crosshair locked on them. Hit the counter button, and Jason will unleash a new move to strike first. Along the way, you'll also meet (and fight) other Metal Attacker tanks and their pilots. After you beat them and complete their main quests, they'll also give you a sidequest on a different planet. You're going to want to complete those if you want the true ending, because like the first game, you need everything in order to access the true final area, otherwise you get a premature bad ending.
This game definitely pulls fewer punches than its predecessor, but it's still not quite as hard as the first game's Destroyer Mode. But who knows, maybe Blaster Master Zero 2 will get its own Destroyer Mode later on. If you liked the first game, definitely pick this up!
0:08 - Intro Story
2:56 - Planet Flosante
7:05 - Flosante Cave 1
7:46 - Map A
9:22 - Flosante Cave 2
9:49 - Mutant Horde
11:30 - A-1 Coordinates
13:06 - Flosante Cave 3
15:50 - Mockrantula Boss Fight!
17:29 - Hover
19:25 - Flosante Cave 4
21:21 - Mine Mite Miniboss Fight
23:21 - Proximity Mine
24:31 - Life Up #1
25:24 - Planetoid A-1
25:42 - A-3 Coordinates
25:52 - Hexa Biby Miniboss Fight
26:51 - Hexa Missiles
27:29 - Planetoid A-3
27:59 - D-1 Coordinates
28:40 - B-4 Coordinates
29:31 - Entering Area B, Cutscene
30:13 - Planetoid B-4
30:57 - Impact Wave
31:42 - Planet Montoj
34:05 - Montoj Cave 1
36:35 - Gonbei Rival Fight!
41:02 - Shift-Up Attacker
42:25 - Montoj Cave 2
45:12 - Map B
45:36 - B-1 Coordinates
46:02 - Gonbei's Refuge
47:33 - Recoil Jump
48:57 - B-3 Coordinates
51:57 - Montoj Cave 3
56:47 - C-1 Coordinates
57:25 - Zavira Miniboss Fight!
58:38 - Access Key 1
59:37 - Gathervira Boss Fight!
1:10:33 - Gonbei's Sidequest
1:18:15 - Kuebiko Emblem
1:19:40 - Planetoid B-1
1:19:57 - Flash Sphere
1:20:22 - Planetoid B-3
1:22:01 - Energy Guard
1:22:19 - Entering Area C, Cutscene
1:23:04 - Planetoid C-1
1:23:36 - Auto-Cluster
1:23:53 - Mutant Horde
1:24:23 - C-3 Coordinates
1:25:05 - Planetoid C-3
1:25:15 - Mutant Horde
1:25:56 - Mighty Mine Mite Miniboss Fight!
1:27:05 - Torch Bomb
1:27:17 - Ship L-229
1:30:20 - L-229 Cave 1
1:31:05 - Map C
1:34:21 - Access Key 2
1:37:02 - L-229 Cave 2
1:37:27 - Unknown Cell-046 Miniboss Fight!
1:39:05 - Burn Spark
1:41:58 - L-229 Cave 3
1:43:33 - C-2 Coordinates
1:45:50 - Defend Them All Boss Fight!
1:47:58 - Access Key 3
1:51:19 - Planetoid C-2
1:52:26 - Life Up #2
1:54:06 - Entering Area D, Ambush Cutscene
1:54:37 - Garuda Rival Fight!
1:57:13 - G-1 Coordinates
1:58:04 - Planetoid D-1
1:58:16 - Octa Biby Miniboss Fight!
(continued in comments)
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Blaster Master Zero (Switch) - Bonus Episode 4: Unlimited Mode (True Ending) Speedrun - 1:43:57
For the grand finale of Blaster Master Zero, what better way to finish it off than with a speedrun? This is a true ending speedrun of Unlimited Mode, which is basically this game's version of New Game Plus where you play the entire game with Sophia Zero from Area 9 of the regular game. You start with all the power-ups at your disposal from the beginning, and all the gates are unlocked (including the ones guarding the true final boss in Area 9), allowing for complete freedom. I don't use save warping in this run, by the way.
Table of Contents:
0:12 - 1. Area 1
0:38 - 2. Area 4
1:06 - 3. Area 5
1:35 - 3A. Area 5 Map
2:44 - 4. Area 6
3:23 - 4A. Area 6 Map
7:22 - 4B. Cave of Remote Blaster
9:59 - 4C. Cave of Peeper's Den
12:46 - 4D. Area 6 Life Up
14:14 - 4E. Cave of Ancient Freeze
18:02 - 5. Area 5 Revisited
18:28 - 5A. Cave of Ambush Room
21:28 - 5B. Cave of Hard Shell
23:13 - 5C. Area 5 Life Up
24:55 - 5D. Hard Shell Boss Fight
25:53 - 5E. Cave of Gurnahide
28:04 - 6. Area 4 Revisited
28:57 - 6A. Cave of Tadroll's Snack Time
31:32 - 6B. Area 4 Map
36:10 - 6C. Cave of Spark Salamander
38:39 - 6D. Area 4 Life Up
40:44 - 6E. Ribbiroll Boss Fight
43:51 - 7. Area 1 Revisited
44:39 - 7A. Area 1 Map
45:30 - 7B. Cave of Thousand Vios
47:42 - 7C. Cave of Mother Brain
50:05 - 7D. Area 1 Life Up
50:16 - 7E. Cave of Drap Trappers
51:48 - 8. Area 2
52:21 - 8A. Area 2 Map
53:56 - 8B. Cave of Biby Legion
56:28 - 8C. Cave of Crabularva
59:13 - 8D. Cave of Crabullus
1:03:16 - 8E. Energy Guard Upgrade
1:04:28 - 8F. Area 2 Life Up
1:05:38 - 9. Area 3
1:07:01 - 9A. Cave of Obliteration Lasers
1:08:45 - 9B. Area 3 Map
1:11:26 - 9C. Area 3 Life Up
1:11:54 - 9D. Cave of Photophage
1:14:47 - 9E. Central Gear Boss Fight
1:16:41 - 10. Area 7
1:18:04 - 10A. Area 7 Map
1:20:02 - 10B. Cave of S-1000 Generator
1:21:55 - 10C. Cave of Venom Master
1:24:48 - 10D. Cave to Skeleton Boss
1:25:56 - 10E. Skeleton Boss Fight
1:27:13 - 11. Area 8
1:28:48 - 11A. Area 8 Map
1:31:34 - 11B. Cave of Cell Rejection
1:33:54 - 11C. Cave of Antibody Cell
1:36:13 - 11D. Cave of the Mutant Lord
1:36:48 - 11E. Underworld Lord Boss Fight
1:37:35 - 11F. Multidimensional Overlord Final Boss Fight
1:38:22 - 12. Area 9
1:41:28 - 12A. Invem Sophia Escape Sequence
1:43:11 - 12B. Invem Sophia True Final Boss Fight
1:44:26 - 13. True Ending
1:47:25 - 14. Credits
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Blaster Master Zero Remade in Super Mario Maker (W/ Comparison)
A new remix, and this time, it's from Blaster Master Zero! Enjoy!
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Blaster Master Zero 2 Mobile Gameplay How To Play On Android For Free
Download Blaster Master Zero 2 apk ????????
Have you been tired of waiting for Blaster Master Zero 2 to hit the android scene? Well the wait is over as Inti Creates has officially released the mobile app. Get ready to be immersed into a ton of action all in the palm of your hands.
Blaster Master Zero 2 for Android has been the most sought out game in the past few months ever since the release of the console version. Most of the sites online claiming they have the android version are just click bait to the users. This time we are happy to announce you can finally play this on any ANDROID Phone Or Tablet
Although the graphics are astonishing, the performance all depends on how powerful your phone is. The older the phone or lower the specs, will most likely leave you with a bad FPS. Better phones such as the Galaxy S9 will play the game with no issue.
All that is required to Download Blaster Master Zero 2 Mobile is simply installing two apps from the trusted sponsors.
Watch the video and follow the steps to be led to the download. If you have any issues, leave a comment and we will get back to you as soon as possible.
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Make The Nintendo Switch's Graphics Look Better | JKB
JKB back with another episode! Today I show you how to make your Nintendo Switch's TV output look a lot better! Make sure you change your RGB setting to FULL RANGE if your TV is able to display it! You'll notice a major difference!
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3killabytes is a video game show with JKB hosting a wide range of videos from, Video Game Reviews, Video Game News and Video Game Debate Live Shows!
Blaster Master Zero: Unlimited Mode speedrun in 8:26
Starts when you gain control of the tank.
When the light coloured bar of M.Overlord goes away.
The run itself is decent and can be improved by a few seconds but the real challenge is to get a cleaner run and vital RNG against the final boss along with it because, if you don't get the luck required, the time you've saved before the fight will be all for nothing.
Fairly straight forward, a few minor hiccups in 2 of the tall rooms. Didn't get the big cyan special bar (worth 4 bars) drop against the wall enemy.
Easier to optimise than Area 1, I use up some dashes to kill the green critters and hopefully get good item drops.
This room is unique because none of the enemies in this area are actual threats and so item drop RNG isn't a thing. Using a Spark Dash allows Sophia to dash underneath the falling pillars unharmed.
Using a Joy-con instead of a Switch Pro Controller has a nice advantage as I can mash the UP button as Jason slowly crawls inside a crawlspace. I used the cannon to quickly destroy any extra bugs from the security lights without wasting time and then before entering the dungeon, I select crusher as it deals reasonable damage against Skeleton Boss (5 hits overall to kill by using 4 shots and a dash). Inside the dungeon, I select Turret to lure the security guard enemies and ignore Jason completely.
This area is the least consistent part because item drops can make a difference in the last set of rooms. After dashing across mini spike pits, I select cannon to destroy any blocks below the player and a bunch of enemies underwater. After the underwater section, I select laser to destroy a bunch of blocks quickly in the last room before the dungeon entrance, Spark Dash through the spikes and enter the last dungeon.
One major flaw this game has (as of V1.1) is that if you dash and successfully eject as soon as possible, the game crashes. Inti Creates is aware of this and will be fixed in a future patch (probably on the same day Gunvolt DLC is available).
The last dungeon is a labyrinth and the fastest route is left door 3 times and then right door. This skips any sequences where the doors are locked and the player has to destroy any enemy in sight.
Using Striker deals decent damage per second at close range, stronger than wave gun. A Turret is used to attract the lightning beam.
This fight decides whether or not the entire run is a success or a failure, I had a lot of good runs died due to average or terrible RNG.
The boss can change colour that not only it changes its main attacking move but also defensive weakness/resistances as well.
Here is the order of forms from best RNG to worst.
Brownish-Orange: This form turns out to be the best as it takes more damage from Striker than any other form and it can flinch from the weapon as well, you can see the HP bar suddenly jump to 0% with good mashing skills. This form's move is unleashing a small shockwave around the boss itself, it disappears and then re-appears based on the player's location. This form gets stunned for a few seconds after taking a hit from a Striker
Blue: This form can take damage from Striker and can get flinched from it too but, it will require a few more hits than Brownish-orange mode. Blue mode's move is laying glowing mines which will explode in 8 directions. This is the only form that will drop power-ups after destroying a mine. This form gets stunned for a few seconds after taking a hit from a Striker
Red: This form can take damage from Striker but cannot get flinched from it. Red mode's move is using homing underground spikes that will hit the player if they stop moving for a brief second. This form gets stunned for a few seconds after taking a hit from a Penetrator
Green: This form is immune to Striker, if this happens during your serious run, you can kiss your PB goodbye. Green mode's attack is summoning 4 rocks, 1 starting at each corner, they go around the perimeter of the stage, increasing in size. This form gets stunned for a few seconds after taking a hit from a Flame
Better optimisation and item drop RNG
None (but more dashes if I got vital item drop in Area 1)
Use dash a few more times in some of the long straights.
Optimisation can be improved before the dungeon segment but the tough part is to get the same decent RNG against Multidimensional Overlord. Also playing a later version that has the Spark Dash eject bug fixed should enable me to save a few extra frames before entering the dungeon.
Blaster Master Zero (SWITCH) Part 3, Stage 7 and 8 , Plus Ending (EASY method for 7th boss)
00:46:27 FOR SKELETON BOSS (Successful attempt and EASY method)
00:47:52 FOR STAGE 8 START
01:21:01 FOR ANTI BODY CELL BOSS (Successful attempt)
01:25:28 FOR FINAL AREA
01:47:33 FOR FINAL BOSSES (Successful attempt)
This shows the final 2 stages though not the true final stage and ending. I was just going through to beat the game normally. This shows all trial and error and deaths. I edited out pause breaks only.
Time stamps show the main parts. For the stage 7 boss (The skeleton), all you have to do is climb up to the top and hit the elevator button to get your vehicle. Then stay parked in the back and fire one of your guns that can reach its head. The one I used worked. It will also break rocks occasionally as they come towards you. Just take the damage and mash the fire button to kill it.
For the final boss all you have to do is run around the first form in circles. It will miss you if you do that and then you can land a few shots, but start moving again quickly or youll get hit.
You should be able to beat the first form without getting hit this way. Use the medium shot I use in the video for best damage, unless you have something better unlocked. I skipped alot of dungeons doing only what I needed to beat the game.
If you can get to the second form with all of your life you can basically mash the fire button and do massive damage early on. In his red form where he uses spikes, its better to dodge those. Just run away from them and they will miss. Using the same gun type I was able to gun the boss down without even worrying about the large green boulders. I just took the damage and shot him down.
Nintendo Switch Goes Retro - Blaster Master Zero Review | RGT 85
The Nintendo Switch looks to be a bastion for retro gamers, and Blaster Master Zero is primed to be an excellent title. So is Blaster Master Zero on the Nintendo Switch worth checking out? Find out in this Blaster Master Zero Review!
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Blaster Master Zero Unlimited Mode Any% in 9:21
Could be better and maybe 9:14
Blaster Master Zero 2 (Switch) Review
Quite simply, I had a ton of fun playing through Blaster Master Zero 2. It was pretty much exactly what I wanted in a sequel to a beloved game franchise of mine. The game progresses through and uncovers new abilities at a swift and balanced pace. The weapons are super fun to discover and mess with, and the very nature of what makes Blaster Master gameplay so excellent has never shone so bright and wonderful. If you love great retro games, you won’t want to miss out on Blaster Master Zero 2. - Perry Burkum
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Blaster Master Zero Destroyer Any% in 1:18:53
Was really good for the second run and yeah definitly can go better, first try frog was nearly done, but yeah no missiles came up. Cell fight in second try was good, only wasting time by multi overlord was sad.
Blaster Master Zero - Shovel Knight DLC Gameplay (Nintendo Switch)
Shovel Knight is free DLC in Blaster Master Zero for a limited time! We test out the azure knight to see what he can dig up!
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#ESAWinter18 speedrun Blaster Master Zero: Boss Blaster Mode as Jason in [14:56 RTA or 5:05.61 IGT]
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It was a charity event benefiting Save the Children.
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Boss Blaster Mode is simply a boss rush mode featuring all top-down dungeons and side-scrolling view bosses. The true final boss is the only one in this run that was played very cautiously as a really good fight which can be done in under 30 seconds involves intense mashing and good spacing between the opponent and the player.
The other bosses went pretty well as expected and some interesting strategies were used against other bosses.
Brawlhalla Bow Guide | True Combos
Dlight Nlight: 0:16
Dlight Nair: 1:07
Dlight Recovery: 2:37
Dlight Sair: 3:36
Sair Nlight: 5:13
Slight Nlight: 6:08
Dair Nlight: 7:05
Slight jump mdodge Nair: 8:00
Nlight Nair: 8:42
Dlight Nlight jump Nair: 9:13
Dair Nlight jump Nair: 10:00
Slight chasedodge/dash Nlight Nair
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Blaster Master Zero 2 Part 2 - Area B & Planet Montoj
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Blaster Master Zero 2
Part 2 - Area B & Planet Montoj
Now that we reached Area B, we have a new area of space to explore. But yeah since I’m playing it somewhat blind, it means I may not figure things out easily. It’s like that when I played the original Blaster Master Zero. This is no exception.
In the planet Montoj, we meet a fellow MA (Metal Attacker) pilot named Gonbei who comes with his own support droid Tae. After a battle, due to a misunderstanding, he asks for our assistance in dealing with Zavira. He has an MA unti named Kuebiko. As for Zavira, it’s a fight that’s split into two parts. The first part has us battling Zavira. But after beating it, we find out that a giant mountain is Zavira. To defeat it, we need to destroy its many clones. He has four of them. Once they go down, then Zavira is no more. We will return to Montoj in the next part.
We also get to explore other Planetoids in order to access new areas and get powerups. To get the true ending, we need to do that. It’s long but it’s worth it.
Next time in Part 3, we’ll head for Area C and see what lies up ahead.
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BLASTER MASTER ZERO - REVIEW
Hey everyone for this review I take on Blaster Master Zero for the Nintendo Switch. This is basically a updated remake of the original classic Blaster Master on the NES with updating visuals and plenty of new addtions to make it a almost brand new experience. Its also on the Nintendo 3DS.
I did receive this game from the publisher for the purpose of this review.
My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.
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