Future Nintendo Switch HIDDEN GEM? | Blaster Master Zero
Nintendo Switch Hidden Gem One Day? Blaster Master Zero is an incredibly fun eshop game that will only cost you $10 but will give you quite a few hours of fun. If you are wondering what to buy once you finish Zelda Breath Of The Wild, I have your answer. Blaster Master Zero! ---- Like/Comment/Subscribe/Share ----
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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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Blaster Master Zero 100% in 1:58:04
Could still be better, failed by second ancient freeze to zero cycle him.
BLASTER MASTER ZERO - REVIEW
Hey everyone for this review I take on Blaster Master Zero for the Nintendo Switch. This is basically a updated remake of the original classic Blaster Master on the NES with updating visuals and plenty of new addtions to make it a almost brand new experience. Its also on the Nintendo 3DS.
I did receive this game from the publisher for the purpose of this review.
My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.
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Blaster Master Zero Unlimited Mode Any% in 9:48
With some improvents and a little changes in the route, we are finally sub 10 and maybe i can still get a better time.
Sunday Longplay - Blaster Master Zero 2 (Switch) - 100%, True Ending
This week on Sunday Longplay, it's a brand-new indie game announced (and released) during last Wednesday's Nindies Showcase, and an even better sequel to one of my favorite indie games from the Switch's first year. Welcome to Blaster Master Zero 2! While the first game was more or less a remake of the original Blaster Master on NES (which is also available as one of the NES games for the Switch Online service), this game expands upon the formula and the lore and runs with it.
At the end of the first game, Jason Frudnick's tank Sophia III was possessed by the Mutant Core, with his support droid Eve trapped inside during the process. Jason stopped the core's infection by pulling Eve out of Sophia III and then destroying it with his new model, Sophia Zero.
However, Eve still feels the effects of the mutant infection in her body, and now Jason journeys across the solar system to Eve's home planet Sophia to find a cure. Unfortunately, he can't take Sophia Zero because despite its power, it is still a flawed prototype. So he creates a new tank named Gaia-Sophia, with a new system that restores its energy through hard landings.
On top of the new energy restoration system, this game also introduces a new counter mechanic for the overhead sections. When an enemy gets ready to fire, you may see a crosshair locked on them. Hit the counter button, and Jason will unleash a new move to strike first. Along the way, you'll also meet (and fight) other Metal Attacker tanks and their pilots. After you beat them and complete their main quests, they'll also give you a sidequest on a different planet. You're going to want to complete those if you want the true ending, because like the first game, you need everything in order to access the true final area, otherwise you get a premature bad ending.
This game definitely pulls fewer punches than its predecessor, but it's still not quite as hard as the first game's Destroyer Mode. But who knows, maybe Blaster Master Zero 2 will get its own Destroyer Mode later on. If you liked the first game, definitely pick this up!
0:08 - Intro Story
2:56 - Planet Flosante
7:05 - Flosante Cave 1
7:46 - Map A
9:22 - Flosante Cave 2
9:49 - Mutant Horde
11:30 - A-1 Coordinates
13:06 - Flosante Cave 3
15:50 - Mockrantula Boss Fight!
17:29 - Hover
19:25 - Flosante Cave 4
21:21 - Mine Mite Miniboss Fight
23:21 - Proximity Mine
24:31 - Life Up #1
25:24 - Planetoid A-1
25:42 - A-3 Coordinates
25:52 - Hexa Biby Miniboss Fight
26:51 - Hexa Missiles
27:29 - Planetoid A-3
27:59 - D-1 Coordinates
28:40 - B-4 Coordinates
29:31 - Entering Area B, Cutscene
30:13 - Planetoid B-4
30:57 - Impact Wave
31:42 - Planet Montoj
34:05 - Montoj Cave 1
36:35 - Gonbei Rival Fight!
41:02 - Shift-Up Attacker
42:25 - Montoj Cave 2
45:12 - Map B
45:36 - B-1 Coordinates
46:02 - Gonbei's Refuge
47:33 - Recoil Jump
48:57 - B-3 Coordinates
51:57 - Montoj Cave 3
56:47 - C-1 Coordinates
57:25 - Zavira Miniboss Fight!
58:38 - Access Key 1
59:37 - Gathervira Boss Fight!
1:10:33 - Gonbei's Sidequest
1:18:15 - Kuebiko Emblem
1:19:40 - Planetoid B-1
1:19:57 - Flash Sphere
1:20:22 - Planetoid B-3
1:22:01 - Energy Guard
1:22:19 - Entering Area C, Cutscene
1:23:04 - Planetoid C-1
1:23:36 - Auto-Cluster
1:23:53 - Mutant Horde
1:24:23 - C-3 Coordinates
1:25:05 - Planetoid C-3
1:25:15 - Mutant Horde
1:25:56 - Mighty Mine Mite Miniboss Fight!
1:27:05 - Torch Bomb
1:27:17 - Ship L-229
1:30:20 - L-229 Cave 1
1:31:05 - Map C
1:34:21 - Access Key 2
1:37:02 - L-229 Cave 2
1:37:27 - Unknown Cell-046 Miniboss Fight!
1:39:05 - Burn Spark
1:41:58 - L-229 Cave 3
1:43:33 - C-2 Coordinates
1:45:50 - Defend Them All Boss Fight!
1:47:58 - Access Key 3
1:51:19 - Planetoid C-2
1:52:26 - Life Up #2
1:54:06 - Entering Area D, Ambush Cutscene
1:54:37 - Garuda Rival Fight!
1:57:13 - G-1 Coordinates
1:58:04 - Planetoid D-1
1:58:16 - Octa Biby Miniboss Fight!
(continued in comments)
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Blaster Master Zero Any% in 1:03:04
Sorry for the many videos of this Speedrun, but every time i get a new time, i upload this. Dont expect a new Video soon, its very difficult to get better time, besides of luck now.
Blaster Master Zero: Unlimited Mode speedrun in 8:26
Starts when you gain control of the tank.
When the light coloured bar of M.Overlord goes away.
The run itself is decent and can be improved by a few seconds but the real challenge is to get a cleaner run and vital RNG against the final boss along with it because, if you don't get the luck required, the time you've saved before the fight will be all for nothing.
Fairly straight forward, a few minor hiccups in 2 of the tall rooms. Didn't get the big cyan special bar (worth 4 bars) drop against the wall enemy.
Easier to optimise than Area 1, I use up some dashes to kill the green critters and hopefully get good item drops.
This room is unique because none of the enemies in this area are actual threats and so item drop RNG isn't a thing. Using a Spark Dash allows Sophia to dash underneath the falling pillars unharmed.
Using a Joy-con instead of a Switch Pro Controller has a nice advantage as I can mash the UP button as Jason slowly crawls inside a crawlspace. I used the cannon to quickly destroy any extra bugs from the security lights without wasting time and then before entering the dungeon, I select crusher as it deals reasonable damage against Skeleton Boss (5 hits overall to kill by using 4 shots and a dash). Inside the dungeon, I select Turret to lure the security guard enemies and ignore Jason completely.
This area is the least consistent part because item drops can make a difference in the last set of rooms. After dashing across mini spike pits, I select cannon to destroy any blocks below the player and a bunch of enemies underwater. After the underwater section, I select laser to destroy a bunch of blocks quickly in the last room before the dungeon entrance, Spark Dash through the spikes and enter the last dungeon.
One major flaw this game has (as of V1.1) is that if you dash and successfully eject as soon as possible, the game crashes. Inti Creates is aware of this and will be fixed in a future patch (probably on the same day Gunvolt DLC is available).
The last dungeon is a labyrinth and the fastest route is left door 3 times and then right door. This skips any sequences where the doors are locked and the player has to destroy any enemy in sight.
Using Striker deals decent damage per second at close range, stronger than wave gun. A Turret is used to attract the lightning beam.
This fight decides whether or not the entire run is a success or a failure, I had a lot of good runs died due to average or terrible RNG.
The boss can change colour that not only it changes its main attacking move but also defensive weakness/resistances as well.
Here is the order of forms from best RNG to worst.
Brownish-Orange: This form turns out to be the best as it takes more damage from Striker than any other form and it can flinch from the weapon as well, you can see the HP bar suddenly jump to 0% with good mashing skills. This form's move is unleashing a small shockwave around the boss itself, it disappears and then re-appears based on the player's location. This form gets stunned for a few seconds after taking a hit from a Striker
Blue: This form can take damage from Striker and can get flinched from it too but, it will require a few more hits than Brownish-orange mode. Blue mode's move is laying glowing mines which will explode in 8 directions. This is the only form that will drop power-ups after destroying a mine. This form gets stunned for a few seconds after taking a hit from a Striker
Red: This form can take damage from Striker but cannot get flinched from it. Red mode's move is using homing underground spikes that will hit the player if they stop moving for a brief second. This form gets stunned for a few seconds after taking a hit from a Penetrator
Green: This form is immune to Striker, if this happens during your serious run, you can kiss your PB goodbye. Green mode's attack is summoning 4 rocks, 1 starting at each corner, they go around the perimeter of the stage, increasing in size. This form gets stunned for a few seconds after taking a hit from a Flame
Better optimisation and item drop RNG
None (but more dashes if I got vital item drop in Area 1)
Use dash a few more times in some of the long straights.
Optimisation can be improved before the dungeon segment but the tough part is to get the same decent RNG against Multidimensional Overlord. Also playing a later version that has the Spark Dash eject bug fixed should enable me to save a few extra frames before entering the dungeon.
Blaster Master Zero (Switch) - Bonus Episode 4: Unlimited Mode (True Ending) Speedrun - 1:43:57
For the grand finale of Blaster Master Zero, what better way to finish it off than with a speedrun? This is a true ending speedrun of Unlimited Mode, which is basically this game's version of New Game Plus where you play the entire game with Sophia Zero from Area 9 of the regular game. You start with all the power-ups at your disposal from the beginning, and all the gates are unlocked (including the ones guarding the true final boss in Area 9), allowing for complete freedom. I don't use save warping in this run, by the way.
Table of Contents:
0:12 - 1. Area 1
0:38 - 2. Area 4
1:06 - 3. Area 5
1:35 - 3A. Area 5 Map
2:44 - 4. Area 6
3:23 - 4A. Area 6 Map
7:22 - 4B. Cave of Remote Blaster
9:59 - 4C. Cave of Peeper's Den
12:46 - 4D. Area 6 Life Up
14:14 - 4E. Cave of Ancient Freeze
18:02 - 5. Area 5 Revisited
18:28 - 5A. Cave of Ambush Room
21:28 - 5B. Cave of Hard Shell
23:13 - 5C. Area 5 Life Up
24:55 - 5D. Hard Shell Boss Fight
25:53 - 5E. Cave of Gurnahide
28:04 - 6. Area 4 Revisited
28:57 - 6A. Cave of Tadroll's Snack Time
31:32 - 6B. Area 4 Map
36:10 - 6C. Cave of Spark Salamander
38:39 - 6D. Area 4 Life Up
40:44 - 6E. Ribbiroll Boss Fight
43:51 - 7. Area 1 Revisited
44:39 - 7A. Area 1 Map
45:30 - 7B. Cave of Thousand Vios
47:42 - 7C. Cave of Mother Brain
50:05 - 7D. Area 1 Life Up
50:16 - 7E. Cave of Drap Trappers
51:48 - 8. Area 2
52:21 - 8A. Area 2 Map
53:56 - 8B. Cave of Biby Legion
56:28 - 8C. Cave of Crabularva
59:13 - 8D. Cave of Crabullus
1:03:16 - 8E. Energy Guard Upgrade
1:04:28 - 8F. Area 2 Life Up
1:05:38 - 9. Area 3
1:07:01 - 9A. Cave of Obliteration Lasers
1:08:45 - 9B. Area 3 Map
1:11:26 - 9C. Area 3 Life Up
1:11:54 - 9D. Cave of Photophage
1:14:47 - 9E. Central Gear Boss Fight
1:16:41 - 10. Area 7
1:18:04 - 10A. Area 7 Map
1:20:02 - 10B. Cave of S-1000 Generator
1:21:55 - 10C. Cave of Venom Master
1:24:48 - 10D. Cave to Skeleton Boss
1:25:56 - 10E. Skeleton Boss Fight
1:27:13 - 11. Area 8
1:28:48 - 11A. Area 8 Map
1:31:34 - 11B. Cave of Cell Rejection
1:33:54 - 11C. Cave of Antibody Cell
1:36:13 - 11D. Cave of the Mutant Lord
1:36:48 - 11E. Underworld Lord Boss Fight
1:37:35 - 11F. Multidimensional Overlord Final Boss Fight
1:38:22 - 12. Area 9
1:41:28 - 12A. Invem Sophia Escape Sequence
1:43:11 - 12B. Invem Sophia True Final Boss Fight
1:44:26 - 13. True Ending
1:47:25 - 14. Credits
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Nintendo Switch Goes Retro - Blaster Master Zero Review | RGT 85
The Nintendo Switch looks to be a bastion for retro gamers, and Blaster Master Zero is primed to be an excellent title. So is Blaster Master Zero on the Nintendo Switch worth checking out? Find out in this Blaster Master Zero Review!
For more great retro content visit
Blaster Master Zero 2 (Switch) Review
Quite simply, I had a ton of fun playing through Blaster Master Zero 2. It was pretty much exactly what I wanted in a sequel to a beloved game franchise of mine. The game progresses through and uncovers new abilities at a swift and balanced pace. The weapons are super fun to discover and mess with, and the very nature of what makes Blaster Master gameplay so excellent has never shone so bright and wonderful. If you love great retro games, you won’t want to miss out on Blaster Master Zero 2. - Perry Burkum
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[TAS] NES Blaster Master all bosses by BrotherMojo in 30:30.37
This is a tool-assisted speedrun. For more information, see TAS originally published on 2013-01-18.
Jason's pet frog escaped and got into some radioactive material underground. Naturally, there's a tank handy and Jason's first reaction is to go after his frog.
BrotherMojo improves the previous movie by 2:43.86 (9,848 Frames @60.098813897441 FPS) using better routes and more glitches. More information in Submission notes (
Blaster Master Zero : Climbing Up The Walls
Blaster Master Zero Part 9! Been a while since we had a Radiohead song for a title, heh. Man I need to clip my nails, it's hard to type like this. Anyway, we push on through Area 6 and get the best ability ever, which has been made even better in this game by virtue of its only activating when you have the right trigger down!
#BlasterMasterZero #Area6 #Climbing
Blaster Master Zero Unlimited Mode Any% in 9:21
Could be better and maybe 9:14
Blaster Master Zero Finale: Area 9 - Alternate Dimension
Please be sure to LIKE, COMMENT & SUBSCRIBE. It helps the channel big time. Click on the bell to know when Iâ€™ll upload next. If you want to be mega awesome, check out my #Patreon.
Like Goal: 25 (This is the finale guys! Letâ€™s end it with a bang!)
My Review of Blaster Master Zero:
To access Area 9, you need to collect all the maps, power-ups and anything else in the previous 8 areas. If you do that and defeat the Mutant Lord, you get access to this area.
Eve heads off with Sophia III but then Jason feels somethingâ€™s wrong. With Fredâ€™s help, Jason finds some blue vehicle called Sophia Zero. Using Sophia Zero, they head to where Eve is in the hopes of finding her before itâ€™s too late.
This is the final area of the game, Alternate Dimension. In here, you operate a vehicle called Sophia ZERO. Itâ€™s actually a more powerful version of Sophia III. Itâ€™s faster, stronger and can fire any of its sub weapons without the need of a charge. Your objective here is to find the map as well as three special keys that give you access to the end. You find the keys in caves where boss rush fights happen. Be at your best. Once you secure the three keys, use them to reach the end and then youâ€™ll be forced to fight Sophia or rather an Infected Sophia.
We do learn what happened to Eve and your job now is to destroy the very vehicle you used on your journey. Not a hard fight since with Sophia Zero, you can deliver hell to it. Once you damage it enough, get Eve out of there, destroy Sophia III and thatâ€™s it.
Congrats, youâ€™ve beaten the game! You also have access to Ultimate Mode where you can use Sophia Zero right from the start along with all the upgrades.
Thank you all for watching this playthrough. Itâ€™s been a blast.
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Blaster Master Zero tricks against Underworld Lord and Multidimensional Overlord
Feels like 2007 with these kinds of videos.
Turns out that gun level 10 isn't necessary against these 2 bosses. Spamming Striker shots at point blank range is really good.
Blaster Master (NES) - Retro Gaming Review
Blaster Master is a multi-genre game developed by Sunsoft. It combines elements of platforming, run and gun and overhead action. Does it do them all well though?
*The game was played and recorded on a Retron5.
Intro artwork by:
Cantina Blues Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Blaster Master Zero (Nintendo Switch) Mike & Ryan
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Blaster Master Zero Remade in Super Mario Maker (W/ Comparison)
A new remix, and this time, it's from Blaster Master Zero! Enjoy!
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Blaster Master Zero - E10 - Mutant's Inner Body and Alternate Dimension Area
This game just gets better and better, and I can not wait to see where it ends. I thought we would have been done with the equivalent of Area 8, but there is a lot more to do, it seems. Color me excited!
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Top 10 Blaster Master Bosses (Blaster Master Series)
After finishing the entire Blaster Master series, here are our choices for the Top 10 best bosses in the Blaster Master Series!
Thanks to everyone for watching and supporting the show!
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, education, or personal use tips the balance in favor of fair use.