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10 best tips for playing Flinthook

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FLINTHOOK - REVIEW

Hey everyone for this review I take on Flinthook for the Playstation 4. Its also on Xbox One and Steam. This is another solid roguelite even though we have gotten a lot of these in recent memory this one may still worth checking out.

This game was provided by the publisher for the purpose of this review.

My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.

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Flinthook - True Ending Speedrun in 1:51:58

This was definitely way more difficult than speeding through the normal ending, but it didn't seem to add as much time to the run as I expected it to. That doesn't factor in failed attempts, however, which can make running the True Ending a considerably larger time investment overall. In any case, it's pretty satisfying to see that the story can be run in under two hours. I'm not sure I'll do much more in the way of speedrunning this game, but I look forward to seeing what kind of crazy times other people will be able to accomplish in the future :)

A few notes regarding this run:
- The timer on the bottom of the screen does still obscure some text pop ups, unfortunately. I don't think it's as unbearable as the health bar being completely covered, but I've figured out a better placement for the timer if ever I run this game again.
- It took me a few minutes after defeating Goldfeathers to realize I had forgotten to mark the time, so the timing for that segment is a little off.
- The audio in this game can glitch out at times for reasons I'm still not entirely sure of, and sadly the final Gwarlock fight is missing its music as a result of this bug.
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Flinthook Review - Binding of Isaac Meets Spiderman

I review Flinthook, a new indie game developed and published by Tribute Games for the PC, PS4 and Xbox One. I will be reviewing the PC version.

Play a space captain named Flinthook. Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame!

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Art by The Moski



Music by Truekey
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At first glance, Flinthook looks to be your stereotypical indie game. Pixel graphics? Check. Roguelike? Check. Action platformer? Check. If you have a list of your typical indie game, Flinthook is that game. But thankfully, it has some really fun mechanics that made me keep coming back for more.

In Flinthook, you play a space pirate hunting down bounties on some pirate lords. The gameplay loop is pretty simple. You choose a bounty and go through a few levels to collect some skull gems. Once you’ve collected enough skull gems you’ll be ushered to a boss fight. Rinse and repeat. Persistent upgrades are in the form of cards that you can allocate a finite number of points to make your runs easier.

But the ‘hook’ in Flinthook, (hehehe, get it?), is literally a hook. You are armed with a hookshot, which allows you to hook onto golden rings and zip around the room; avoiding traps and projectiles or putting you in better position to attack enemies or to reach some fine loot. And it’s this hookshot mechanic that makes me keep wanting to go back to Flinthook. It makes the gameplay loop extremely satisfying.

The physics feel great and the mobility afforded to you by your mighty hookshot gives off a sense of freedom that makes you want to challenge yourself to pull off flashier maneuvers, sometimes to your own detriment. The hookshot only makes up 1/3rd of Flinthook’s arsenal however. He also has his trusty pistol, and his Chronobelt, which, you guessed it, slows down time. Slowing down time is also the only method to get past force fields. But I felt the Chronobelt mechanic added too much fluff to the gameplay. It was an unnecessary addition that could have been left out for a purer experience.

But just having freedom of movement and slow motion powers is not enough. The level design needs to be tight to take advantage of these mechanics. And, they mostly do that well. While the mechanics are great, the level design needed to take advantage of these mechanics can sometime feel cheap. Seems at times the level design philosophy is to put as much traps and shit as possible. That’s not always the case however, a lot of the levels are difficult but not all feel cheap. I did see rooms repeating after only a few hours of play so level design isn’t that varied, but that’s not that huge of a deal breaker.

I also had an issue of not being able to see the traps clearly. It could be a pressure sensitive plate of death on the floor which is mostly a thin grey line, or it could be a ball of deadly spikes at the corner, the design and colour just seems to blend too well that it makes it hard to discern what you can touch and what is supposed to kill you. I can’t glance at the room and take in all the info I need, which if you look at it can be considered playing into its difficulty, but it can be frustrating at times. You’ll be dodging enemies and projectiles like a space pirate pro but then you’ll get killed by spikes.

In the end, Flinthook has its flaws, but it more than makes up for them with it’s satisfying gameplay loop. Especially with that hook mechanic. It just makes you feel so cool, zipping around the room while dispatching enemies. It’s an early contender to make it onto my game of the year list for 2017, it’s that good. Flinthook is a great pick up and play game, challenging and just so satisfying. Seriously, that hook.

SCORE: 8.5/10
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The Binding of Isaac: AFTERBIRTH+ - Northernlion Plays - Episode 333 [Anecdotal]

Afterbirth+ on Steam:

Afterbirth+ is finally out! Check out my runs and watch as we become...really real Platinum God?

If you enjoyed the video, please consider hitting the Like button. It helps me out a lot!
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About this game:

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
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Top 10 Best Games Like Dead Cells

Dead Cells is one of the best indie games of all time, so here are that games that I think manage to capture a little bit of that same magic!

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As a big fan of gaming in general and Indie Games in particular, I decided to create this channel to talk about the best indie game experiences out there. Indie Gaming occupies a near and dear place in my heart and I want to highlight great developers and great games. I simply love the unique ideas that indie game developers come up with and I hope that you will find these videos useful in allowing you to discover the best indie games. Do consider subscribing to keep up with the latest indie games!

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How to Consistently Make Profitable Indie Games

Hi! I'm Ryan Clark, founder of Brace Yourself Games, and designer of games such as Crypt of the NecroDancer, Industries of Titan, IncrediBots, and more. I've been making indie games since 2004, and I've been fortunate enough to have created numerous successful games. I have an explicit strategy that I follow to achieve these results, and in this talk I will explain that strategy to you! (More below...)

This talk was part of the Pro Indie Dev Conference in 2018, and is made available here as a sample of the complete recordings. To check the talks by Edmund McMillen, Mike Bithell, Adam Saltsman and many others, go to

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Mario and Sonic at the 2014 Sochi Olympics - Sarge Club's 5th Annual Mystery Cavalcade

In 2017, No Goblin and the Sarge Club crew played 50 mystery games to raise money for Seattle Childrens. This is one of those games.

slightly better at being a pirate? - flinthook ep2

it's been two months

busy busy busy
tests tests tests

and now
making games games games
playing games games games :D

Flinthook Epic Infinite Raid Run

My current best run of the infinite raid mode in Flinthook. I don't know if I'll ever do better than this, but it was one hell of a ride.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.

Flinthook glitch

Flinthook
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Flinthook Ep 21 - The Mother of All Skills

The only way to get better is to keep going.

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Flinthook | Episode 11 - Cursed Run

If you enjoyed the video, please leave a like/comment! Any support is greatly appreciated! Thank you!

If you'd like to try out Flinthook for yourself, you can purchase it here: ►

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We definitely need better and more perks! That should help a little bit. I am also still really awkward at the controls. Hopefully that gets better soon! That contributes to a lot of stupid mistakes.

Flinthook Playlist: ►

Netflix's Castlevania series is alright. I'm definitely interested in more episodes, but the pacing and voice acting seem a bit off.

Flinthook - part 2

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Gems of War | Jumping Back Into Quest Mode! | PC/STEAM

[No Commentary]
Figured I would jump back into one of my favorite match 3 or more games since it had been a while. Puzzle games like this that incorporate RPG elements are a real gem to me. (See what I did there?!) *Shut up Z... LAME* lol This game does it the best, imo.

Description per STEAM Store page:
From the creators of Puzzle Quest, play the new Puzzle/RPG/Strategy mash-up, GEMS OF WAR! Match gems to power your spells, and match skulls to smite your enemies! It’s easy to learn yet has tons of depth.

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Flinthook - 10 - Shocking!

【60hz】Pushing on! Getting slightly better!
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BUBSY IN CLAWS ENCOUNTERS OF THE FURRED KIND - PLAY IT THROUGH

Hey everyone for this Play it Through I take on Bubsy for the Super Nintendo one of the most infamous gaming mascots of the 90's who would spawn several games including one of the worst of all time Bubsy 3D this was his first title and its a game I actually really liked as a kid even if it drove me insane.

My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.

If you would like to help out the channel directly consider tipping


For any and all business inquires please email
cornshaq@yahoo.com

For a complete list of every review I have done click here


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The Binding of Isaac: AFTERBIRTH+ - Northernlion Plays - Episode 326 [Subterranean]

Afterbirth+ on Steam:

Afterbirth+ is finally out! Check out my runs and watch as we become...really real Platinum God?

If you enjoyed the video, please consider hitting the Like button. It helps me out a lot!
-----------------------------------------------
Subscribe:
Buy my shirts!
Follow me on Twitter:
Follow me on Facebook:
-----------------------------------------------
About this game:

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Disregard Mechanics, Acquire Damage - Let's Play Hieroglyphika - Gameplay Part 2

Hieroglyphika is a roguelike game completely without text but with pictograms. It's turn based, with unique abilities that you can pick up from sarcophagi, enemies, breakable pots, etc... as well as random pieces of equipment. It's a bit slow, and extremely merciless, but it's definitely one of the best traditional roguelikes I've seen in quite some time.

You get lost in an ancient egyptian pyramid buried deep under the sand of the desert and full of traps and monstrous beings. Decrypt hieroglyphs to learn spells and to understand the magical nature of artifacts.
GAMEPLAY

Fight your way through dangerous corridors down to the deeper levels of the pyramid in a turn-based fashion. Open sarcophagi or kill enemies and you will find loot. Cast the spells of the dead. Defend yourself with ancient shields. Push your enemies into bottomless pits. Or strike them down with enchanted weapons.

Your stats and abilities depend on which items you choose to equip. The stats scale with the level in which the items were found in. The deeper the level the more powerful the item. But surviving isn't simply a matter of better stats. Many items come with a merit and a drawback. And their abilities are quite unique. You have to make the best use of them in order to stand a chance of survival.

Highlighted tiles show you which objects are interactable in your current turn. Point the mouse cursor over them to see the available actions. Many actions take more than one turn to cool down before you can use them again. So you have to think ahead. Learn the abilities and behaviour of your enemies. Like yourself they dispose of diverse move-, attack- and defense-patterns.

You will often find yourself in unfavourable situations which require careful consideration. The pyramid is rigged with traps. Especially beware of trap plates which can trigger all traps on the screen at once causing sudden bursts of chaos.

You are an explorer. There is no hand-holding of any kind. Figure out the mechanics and rules on your own. Be attentive and creative. Find novel solutions to odd combinations of random events.

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Best Practices for Showing Your Game to the Public - Buzz Workshop Portland, OR

CEO and Founder of Indie Mega Booth Kelly Wallick shares tips, tricks, and great practical advice for showing your game to the public at an event.

Recorded at the Intel Buzz Workshop for Game Developers in Portland, OR on August 19, 2017, in cooperation with Rose City Games and PIGSquad.

10 Minutes of Hollow Knight Gameplay (PC) - Ten Minute Gaming

The first 10 minutes of gameplay from Team Cherry's hand drawn rabbitbug platformer, Hollow Knight.

Hollow Knight is available now on Steam.



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Ten Minute Gaming is devoted to giving you the clearest and most unbiased look at all types of games, from retro classics to brand-new releases.

Ten raw minutes of high resolution unedited game play each week. Let the games speak for themselves.
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