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10 best tips for playing Guilty Gear Xrd: Rev 2


Guilty Gear Xrd Rev 2 - Dizzy Practice, More optimal 236S RRC Combo

Leaves good oki as usual.

Let's Play Guilty Gear Xrd -REVELATOR- Stylish Mode Johnny Training (Natalie) - Rice Fight Club

Stylish Mode is new to Guilty Gear Xrd Revelator! It doesn't just make the game a bit easier, but it also teaches you some strategies too! Oscar & Peter sit on Natalie's training session with Johnny, the most shirtless character in the game. The game is out 10th June! Want more? Hit SHOW MORE ^-^
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Best of 2018: Guilty Gear Xrd Rev 2 (Review and UN-rating) PC/PS4

The 6th of 10 games Aaron beat in 2018
Guilty Gear Xrd Rev 2, First Released 2017
Review and Un-Rating
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First Attack 5.8.6: Guilty Gear Xrd Basics - Raven

2016-07-08: James once again invites Henry “Choysauce” Choi onto the show to continue the series of basics of Guilty Gear Xrd, this time discussing all the changes from -SIGN- to Revelator and going over all of the five new characters as well: Johnny, Jack-O, Jam, Kum Haehyun, and Raven!

Dropbox docs:

Part 1: -SIGN- to Revelator Changes -
Part 2: Johnny Basics -
Part 3: Jack-O Basics -
Part 4: Jam Basics -
Part 5: Kum Haehyun Basics -
Part 6: Raven Basics -

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Guilty Gear Crash Course ep.02: Basic Defense

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A boring, technical note about 2:19:
For those who want the long in-depth explanation, you can also do FD with H as well (and Ruu wanted to include it because it's technically true) but it’s not recommended!

The throw~FD option select was removed from Xrd so if you try to FD with H you’ll need to be more accurate than usual or else you may get accidental H attacks. Therefore we recommend doing FD with only P,K or S.

If you do 4P ~ +K you will get FD
If you do 4K ~ +P you will get FD
If you do 4P ~ +H you will get FD
If you do 4H ~ +P you will get H

Because you cannot kara cancel H into FD you may get more execution errors, therefore you should do FD with P,K or S. We preferred to omit H from the explanation than to let new players experience mysterious execution errors because they don't understand the ins and outs of the engine and the tweaks made by the developers based on high level of play.

Thumbnail artwork by Jeff Nevins

BnB 10 GGXRD2 - Moongrass (Chipp) Vs. zt (Slayer) - Guilty Gear XRD Rev 2 Losers Semis

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Jam Pressure Guide

Please note this is mostly just a primer on where to get started and what her general tools are. There are many odd MU specific cases and issues I didn't mention, plus everyone has their own style and everyone you are fighting has their own weaknesses so keep that in mind.

The 5K OS I mentioned in part 9 is linked below:
And yeah I probably could of recorded it again, but I didn't :/.

Re-uploaded with some corrections and a few additional clips courtesy of recommendations made from the Jam Discord.

Need to Know Basics: Johnny Combo Guide

Sorry I haven't uploaded a lot. I wanted to find something to do since I'm not having that much fun with Dragon Ball FighterZ.

Since I feel more inclined to assist those who would rather learn Guilty Gear, this video, which I will attempt to make more videos to make a thing out of, will be for those who are playing or want to play Guilty Gear, but do not know who to pick, or what combos they need to focus on. Everyone needs a good starting point. Dumping tech and oki out the gate can scare newcomers which is what makes them say the, It's too hard statement I want to try to get rid of.

As a gambling man, Johnny is a character that plays by a high risk, high reward playstyle. As Johnny, you will need good neutral, reactions, and execution to make him effective. His coins level him up which give him strong pressure, and makes any one hit from him scary to maneuver. While he seems to have the tools for every situation, he suffers from slow normal without coin levels, and risky anti airs that cover specific spots. One missed attack, blocked move, or dropped combo, & Johnny will fall back to square one. Keep your coins handy, make the most of your combos, and you'll be able to cash your opponent clean.

Subscribe if this video has helped you out since I'm aiming to do this with fighting games in the future and certain characters in Guilty Gear.

Combos in order. Keep in mind these combos will work on Sol, but not on every character

*2PKD xx 214K
*2PKD xx Coin, Dash, Coin
*2PKD xx Coin, Dash, C.S xx Coin
*2K, C.S, 2H xx 214S
*Grab, Dash jump jPKS, djKSHD xx 623K
*6K, Dash jump jKS, djKSHD xx 623K
*6P, jKSH
*C.S, 2D xx Coin, 5P xx 214P, Coin, 5H, 623K~K
*C.S, 2D xx Coin, 5S xx 214P, Coin, 2H, djS xx 214K, Coin, Dash, F.S, 2H xx 214P, Coin, 5H xx 623K~K
*Grab, Coin xx 214P, Coin, Dash jump jPKS, djKSD xx 623K
*Crouching: F.S, 6H xx 214S, Dash, C.S xx Coin, 5P xx 214P, Coin, Dash jump jPKS, djPKSD xx 623K~K
*5K xx Coin, F.S xx 214S, Dash, C.S xx Coin, 5P xx 214P, Coin, 5H xx 623K~K
*5K xx Coin, F.S xx 214K, Dash x2, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*Same combo. Extended using 2S after F.S
*5K xx Coin, F.S, 2H xx 214K, Coin x2, Dash, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*5K xx Coin, F.S, 2H xx 214K, Dash, Coin x2, 6K, sjD, MFC jD xx 623K
*5K xx Coin, F.S, 2H xx 214K, Dash, Coin, F.S, 2H xx 214K, Coin, Dash jump jKSD xx 623K
*5K xx Coin, F.S, 2H xx 214K, Dash, 6H xx Coin, 5H xx 623K~K
*C.S, 5H, MFC F.S xx 214K, Dash x2, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*5K, 2D xx Coin, F.S, 2H xx 214P, Coin, Air Dash jKSD xx 214P, Coin, 5H xx 623K~K
*Same beginning and middle. Ends with Dash jump jD, MFC jD xx 623K after doing Coin
*5K, 2D xx Coin, F.S, 2H xx 214P, Coin, 6K, Dash jump jD, MFC jS, djD, MFC jD xx 623K
*6P, jKSHD xx Dash 214P, Coin, Dash jump jD, MFC jD xx 623K. Hold P and input 66. Let go of P after
*6K, Dash jump jKSD xx Dash 214P, Coin, Dash jump jD, MFC jD xx 623K
*Grab, 2H, djSD xx Lvl 2 214K, Dash, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*C.S, 5H xx Coin, F.S xx 214K, Dash x2, 5H xx Coin, C.S, jD, MFC jSD xx 214P, Coin xx What's My Name Super
*Zwei YRC, Coin, C.S xx 214P, Coin, Dash jump jPKS, djKSHD xx 623K
*Zwei YRC, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*2H, MFC jK, F.S xx 214K, Dash x2, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*Low air dash jPKS, 5K, C.S xx 214K, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*Low air dash jPKD, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*5D6, 6H, 5H, 6H xx Coin, C.S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*F.S xx 214S, Treasure Hunt, 2S xx Coin, 5P xx 214P, Coin, 5H xx 623K~K
*5K, 2D xx Treasure Hunt, 2K xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*5H, MFC F.S xx 214K, Dash, Coin, 5H xx Treasure Hunt, 2K xx Coin, C.S, jD, MFC jD xx 623K
*F.S, 2H xx 214K, 6H xx Treasure Hunt, 2S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K
*CH 214P, Treasure Hunt, 2S xx Coin, C.S, jD, MFC jS, djD, MFC jD xx 623K~K

IK Combos
F.S xx Lvl 3 214K, Dash, Activate, IK
5K, 5H xx Coin, F.S xx 214K xx RC, Dash, Activate, IK
5K, 2D xx Lvl 3 214P xx RC, Activate, IK

If you want to learn more about Johnny, join the Johnny Discord here:

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Guilty Gear Rev 2 Kiske Basics Okizeme setups, The Grinder

just some basic okizeme setup and other tech with Ky Kiske in Guilty Gear Rev 2


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Music Track:

Demetori – The Maid and the Pocket Watch of Blood

Title - メイドと血の懐中時計
Circle - Demetori
Album - 如臨深遠 ~雨縒煙柳~
Original - メイドと血の懐中時計
Game - 東方紅魔郷 ~ the Embodiment of Scarlet Devil

The Online Ky Problem

This is the fourth take of this video. I could have probably said everything I did in roughly 10-12 minutes and in a more coherent order, but there is no way I am doing another take of this!

This is a bit of a vent, but I explain the mindset of the Online Ky and other players who play shitty and abuse lag tactics. I also cover how to counter it.

Guilty Gear Xrd Revelator 2: Ky Kiske Pros / Cons.

Ky Kiske is another well-rounded character good option in Guilty Gear Xrd - Revelator 2, while with Sol Badguy the newcomers can learn a lot of footsies and rushdown concepts, with Ky Kiske the learning curve can be a bit more extensive because this character can be played in a close range, mid range and/or zoning.
In this quick character overview, I hope to show Ky Kiske main characteristics in all stances (close range, mid-range, and zoning). I hope its useful.

Music: GGX2 [Holy Orders (Be Just Or Be Dead)].

During the first Xrd phase, there was another Brazilian Guilty Gear player who created an amazing Ky Kiske video focused on mixups and most of all stuff still works in GGRev2.
I really recommend his video and here is the link.

Tutorial: Elphelt Perfect Reloads

Saw a few vids on youtube etc. on this being done, as well as some text guides, but not an actual vid with mic/cam demonstration (unless I missed it). Sorry for the loud stick!

10 battles on D1 with Xuan.Karlos | Mushroom Wars 2

No Artifacts, 5th passive skills level, 5 battles on each side of Duplex 01

Learn more here

GGxrd rev2, Potemkin basic HFB pressure guide

My first guide ever, let's hope you get something out of it!

00:18 Potemkin's moves
2:20 okizeme
3:12 Safe jumps on oki
3:44 Frame traps with flick/hammer
4:53 Jump traps
6:42 Dealing with fuzzy jump/fuzzy BD
7:57 How to option select with safe jumps
9:25 Summary on Potemkin's tools
10:05 Hammer Fall Break pressure general information
11:55 Explaining the flow of HFB pressure
14:15 How to condition your opponent
15:07 How to gain respect
16:00 Summary on conditioning & respect

If you have any follow up questions, you can find me and other helpful players in Guilty Gear Discord servers, please don’t hesitate to ask for help!

EU GG Discord:
US FGC Discord:

Potemkin character specific Discord:

Dustloop links for notation and frame data.

Potemkin character specific okizeme chart:

I might do more follow up tutorials to this describing more specific situations and match up specific stuff later...

Music used in the guide: Korean Ost Megatona Furioso, Burly Heart, Engage

Huge special thanks for everyone who helped me spell check and find errors in the guide! Thanks for all the other suggestions too!

How not to play Baiken

Talking through some matches where I play against a Baiken who has a really bad habit that many Baiken players tend to have

Brave Frontier x Guilty Gear xrd rev 2 Collaboration - Collaboration dungeon: The Magnum Wedding ^^9

Hello everyone
here we go to collaboration dungeon The Magnum Wedding , it's pretty easy and you can farming material of spheres more easily

I hope I can help them whit this

Please like, comment & subscribe
Thanks for watching (^u^)/

Display Combo Recipe (Update 1.09) - GUILTY GEAR XRD REV 2

Guilty Gear Xrd Rev. 2, Display Combo Recipe in Training Mode. From update 1.09, this allows for better button display of your own combos during training simlar to the Combo Trail Mode. This will be a big help for combo videos to display inputs for viewers to see and learn. But this has a major flaw, it only display inputs on hit, movement, or anything that misses won't show up unless it connects. This video shows an example on how it works.

GGXRDR2.1 johnny combos lvl 3 no otg ideas

that leo combo is just a place holder for now, definitely can do something better. Not all of these are super optimal just to give an idea for what people can do.

cowboy cockz in socks loaded with pink glocks

0:00 Answer
0:11 Axl
0:21 Baiken
0:28 Bedman
0:35 Dizzy
0:43 Faust
0:50 Ino
0:57 Jacko
1:03 Jam
1:09 Johnny
1:17 Ky
1:29 Kum
1:35 Leo
1:42 May
1:50 Millia
1:57 Potemkin
2:04 Ramlethal
2:18 Raven
2:26 Sin
2:33 Slayer
2:40 Sol
2:48 Zato
2:55 venom
3:04 chipp

Takadekadaka (May) vs Doc (Leo) 2/10/2020

Previously posted match, this time rendered using modified settings with 4x supersampling. I think it looks much better!

Guilty Gear Xrd Rev2 Learning Larva Faust in under 4 hours

I'm trying an experiment tonight where I learn Faust at a larva stage in one single session. If you watch my Larva Ky video I explain better what that means.

I'm choosing Faust because I think I can more realistically get somewhere with him in a shorter period of time. A character like Sin is very tempting, but I think he has too many specific combos you need to be able to hit in a match that I don't have time to grind out in one go.

Stream will be pretty chill in that I'm documenting the entire process, so there might be parts where Im just sitting there trying to do some execution thing for 15 minutes straight. It might be boring!



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