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10 best tips for playing Mighty Gunvolt Burst

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Mighty Gunvolt Burst - Any% (Call) in 44:10

still really bad, better route (without the forgetting where to menu part)
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This is the Game Mighty No. 9 Should Have Been | Mighty Gunvolt Burst on Nintendo Switch

Mighty No. 9 was a disaster. It wasn't the Mega Man successor the developers promised, and the millions of dollars people gave were frittered away somehow. Then, Inti Creates comes along and makes a much better job at a fraction of the cost. This is how it should have been done.

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Mighty Gunvolt Burst Part 10: Gateway (Beck/Hard)

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All the Mighty Numbers are beaten so it’s time for us to venture into the Gateway. This is the level where if you take a different path, you won’t get the S rank. That happened to me and I was shocked. Thankfully I was able to get it but yeah, should have done it since the start.

In the end, you take on Gunvolt who Beck feels is the one who brought him here. The fight isn’t hard if you are now real strong but he can beat you down if you aren’t careful. Afterwards we learn of the true menace responsible, Taseo from Gunvolt 2. Why? I have no idea.

We’ll have to figure things out in Part 11. Besides we have our work cut out for us.

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Mighty Gunvolt Burst - REVIEW (Nintendo Switch)

Is the expanded Mighty Gunvolt Burst the redemption Mighty No. 9 deserves? Or is it all one big mess? Find out in our in-depth review!

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Fixed Mighty No. 9 Manuals are Being Sent Out

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MIGHTY GUNVOLT BURST - REVIEW

Hey everyone for this review I take on Mighty Gunvolt Burst for the Nintendo Switch its also out on 3DS. This is a follow up to Mighty Gunvolt which features two playable characters in Gunvolt from Azure Striker Gunvolt and Beck from Mighty No 9. The game is a solid 2 d action title that provides tighty controls and a nice challenge.

This game was provided by the publisher for the purpose of this review.

My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.

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Mighty Gunvolt Burst | GV Part 1 | GV VR

Oh, look at that, an actually recent game for once. This is the second crossover between Mighty No. 9 and Azure Striker Gunvolt (and one other, that I don't remember), except it's more like, a reboot or something? Whatever the case is, it's a vast improvement over the original, or so I hear.

The game takes enemies from MN9 and Gunvolt 2, and throws them into a VR simulation. Any more explanation, and I'd would spoil the (admittedly weak) plot. There'll be more to talk about in later levels.

I'm also playing through this blind. And I can already hear you ask But you're blazing through the first level, how could this be blind?
I'll tell you how: My laptop has a phobia for recording. It took somewhere around 10 attempts for this ONE video, and as I'll talk about later, it does not get better.

Mighty Gunvolt Burst: Copen DLC Character Guide!

Kurona bounces on enemies like the Zelda 2 downstab for a guaranteed Burst! She's a lot of fun.
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Mighty Gunvolt Burst (Nintendo Switch) Review | 8-Bit Eric

This is a review of Mighty Gunvolt Burst for the Nintendo Switch. A sequel to Mighty Gunvolt, where both Mighty No 9's Beck and Gunvolt's Azure are in action in a classic 2d platforming type of game that reminds me a lot of Mega Man NES games.

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GOY - Mighty No. 9 (PS4)

Blimey. I knew this game was bad, but THIS bad? And I'd not realised that the far better game Mighty Gunvolt Burst basically uses all the levels from this. Hmm.
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Ekoro Revealed for Mighty Gunvolt Burst & Mega Man Film Moving Forward

In today's Mega News roundup, Inti Creates has detailed information and released a trailer for the character Ekoro coming to Mighty Gunvolt Burst next week! Then new information has surfaced from the rumored Mega Man film that is moving forward in production.

Mighty Gunvolt Burst Ekoro Trailer:

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Mighty Gunvolt Burst - Radio Tower (Beck)

So the biggest thing to note about this game is that you don't get special weapons in the traditional sense. Instead, you make your own. There are many different options you can customize your weapons with, and you gain more by finding items in the stages. However, everything has a cost, and you can only use as much as your CP lets you have. You can increase this by finding the CP UPs in stages, or by choosing it as your reward for beating a stage.

Anyway, I recommend going after Aviator first, as his stage has an ability that's very important for each character: the Aerial Action. It's different for each character, but important nonetheless. For Beck, it's an Air Dash, and you can customize it to dash up to 3 times in one jump. The stage itself takes a lot of cues from the Mighty No. 9 version, but with a lot less heavy winds. Instead, some of the wires that you hold on to will move you forward. Like conveyor belts do.

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Mighty No. 9 - Is It Over Yet? and Gunvolt Burst- TKG 10/10/17

Sam Koopa and Professor Sir. playing Mighty No. 9 on the Xbox One. Lets hope the Xbone doesn't catch fire or become a brick from being forced to play this awful game.

At 6:13:10 we let the credits roll while we switch to a much better game; Mighty Gunvolt Burst. Our goal was to beat MGB before Mighty No. 9's credits end. And we managed to do so with about 10 minutes to spare.
9:48:34 ending of Mighty No. 9 credits and the ending cut scene.

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Mighty Gunvolt Burst Part 1: City (Beck/Hard)

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Considering that Ekoro will be joining Gunvolt Burst, I figure why not cover it but with a twist. The twist is that I’m doing this in Hard difficulty instead of Normal. Normal would be boring and too easy.

Remember last year when I did Mighty No. 9 aka one of the most disappointing games I’ve ever played? Yeah. Well Beck then got involved in several spin-off games such as Mighty Gunvolt. This is the sequel, Mighty Gunvolt Burst. Unlike the first game, this one has a plot and depending on who you play, your job is to get out of a VR program world that had been concocted by Teseo, one of Eden’s Seven Knights. The gimmick here is the “Burst” system. If you destroy an enemy at close range, you get a Burst that increases as you defeat foes up close. The higher the chain, the more points you earn after beating a level. It’s important if you want to get a high ranking.

Rounddigger is the first boss, just like in Mighty No. 9. Since it’s in Hard difficulty, watch out cause he can kick your butt. I kid you not.

The levels in the game are based off of Mighty No. 9 or in this case, this is the game that Mighty No. 9 should have been. Way better in my opinion. Hope you enjoy cause if people like it I’ll upload more.

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[Mighty Gunvolt Burst] 46m16s160ms Gunvolt Any%(IGT 32m19s) Speedrun

I can't get better than this. Quickfiring is giving me arm pain. Serious arm pain.

Hurray for audio issues that come from nowhere.

Mighty Gunvolt Burst by Inti Creates.
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Mighty Gunvolt Burst Part 11: Subspace (Beck/Hard)

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Continuing on, we reach the Subspace and it’s more of that nasty Teseo’s work. A thing to note is that the gravity is a bit lighter meaning your jumps go farther up. Use it to your advantage but watch yourself. Spikes are present and they are instant death if you are careless.

The boss is a challenging one. Focus on the tentacle antenna and afterward, take down the central core. Not a hard fight.

We’ll continue on in Part 12.

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Mighty Gunvolt Burst Part 14: City (Gunvolt/Hard)

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One path down, four to go. We now focus on Gunvolt’s story.

Unlike Bec who has access to different weapons, Gunvolt only has one and it’s his weapon, the Dart Leader. This allows him to fire shots to deal damage. To make up for any other disadvantages, he has access to many of his special attacks such as Astrasphere, Luxcalibur, etc. He starts off weak but in time with enough grinding, he can be powerful.

We tackle the City and everything’s the same. Don’t let it fool you. In Part 14, we’ll take the same part that Beck had taken.

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Mighty Gunvolt Burst Part 9: Radio Tower (Beck/Hard)

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All that remains now is the Radio Tower and the only Mighty Number left, Aviator aka No. 6.

To be fair, it was actually pretty easy and I enjoyed it big time. Plus taking down Aviator was rather easy since he reminded me of Storm Eagle in terms of some of his attacks. Thankfully with all the Mighty Numbers beaten, now the story can continue.

We’ll find out in Part 10. Look forward to it.

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Mighty Gunvolt Burst Part 3: Waterworks Bureau (Beck/Hard)

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Next stop is the Waterworks Bureau where Cryosphere is located. This is a bit harder to pull off an S rank in due to many hazards that are seen. Also it’s a level where to get everything, you need to go through it again in order to find what you missed. Any that I do miss here, you will see it in Gunvolt’s playthrough of the game and yes, I’m also doing Ekoro too.

As for Cryosphere, the only nitpick is that his attack blocks your shots. Unless your shots are small, expect this fight to last a while especially in Hard mode. In Part 4 we’ll head for the Military Base and take on Batallion.

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Mighty Gunvolt Burst - Neo Reviews

So it turns out the soundtrack for this game is nowhere to be found on the internet, had to use Mighty Gunvolt's music instead. rip.

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