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10 best tips for playing Paradigm


10 Helpful Tips for EverQuest

Hey gang! I've put together some tips and tricks for new and returning players. Below is a link to get some up-to-date maps, and how to install them. It's quick and easy! Be sure to comment and let me know any nifty tips and tricks I may have left out!


EverQuest Maps:

- Download the ZIP file of the maps
- Unzip the contents
- Locate where EverQuest installed on your computer; typically the “C:userspublicEverquest” folder.
** Steam Users: C:Program Files (x86)SteamsteamappscommonEverquest F2P **
- Create a new folder called Brewall under Everquest’s map folder (e.g. C:userspublicEverquestmapsBrewall)
- Copy the unzipped map files to this folder.
- Start EQ and login with one of your characters
- Open your map window, in the upper left corner, you should see a dropdown box. Select Brewall.


EverQuest Tips:

Tab Target Key - Alt + O to open game options, go to the Keys tab, select Target from the drop down menu and find Target nearest NPC and bind that to the 'Tab' key. (this is totally optional of course)

Shift-Up - After you have sent a tell, typed a command or typed anything for that matter you can simply hit [Enter] and shift + up to bring up what you last typed. You can continue to do this and it will bring up the history of everything that you have typed.

Alt key - This can be very handy and a big time saver. When you hold down your alt key it will display the name of whatever your mouse is hovered over. You can see your buffs, items from a vendor, items in your bags, or bank.

Shift + B - This is an easy way to open all of your bags at once. It's a good idea to open all your bags and place them where you want them to open. Then you can get in the habit of always hitting Shift + B. Use the method above and hover your mouse over items the bag. This allows you to read all your items are and helps you save a tone of time.

/rewind - EQ has been around for awhile now, that being said, the game has tons of glitches. If you ever find yourself stuck in a cliff, rock or wall you can always type /rewind. As you can imagine, this can be handy for other glitches as well.

/TT - This allows you to tell your target. Instead of typing /tell [character] you can simply click on them if you're in the zone and type /TT.

/RT - If someone has sent you a tell and you want to target them to invite them to a group and what have you, you can always type /RT.

/[Space]→[Enter] - If you're curious of who is in the zone your in, instead of typing /who all you can just simply type / and enter.

Macros - There are a ton of macros you can create! /who -/assist -/merc? etc. Use 'em!

Orgin: At level 5 every class gets the Orgin ability. This is very nice for classes who do not get a Gate spell. It will port you back to Creasent Reach or your starting city.

Banestrike: As you level up your toon you will get an AA ability called Banestrike. The ability is a fee free direct damage nuke with a decent cool down time. You get this upon killing 50 or 100 specific mobs. (ex. When you kill 100 skeletons you now have a banestrike against skeletons. You will know when you have gotten this ability to use Banestrike upon whatever said mob type by receiving an achievement.)

[2.11] Paradigm Shift - GD Jose

It's nice to finally see a new level by GD Jose! In terms of design and decoration, it isn't much different from his older levels, but that's not a bad thing. His levels have always looked good, even though they're nothing outstanding. The main strength of his levels, though, has always been the gameplay. This one is fun to play for the most part, but there are some parts that could have been improved. Throughout the level you'll find some text telling you what to do, such as at 0:48 and 0:57. This is a clue that the gameplay should have been changed, because you shouldn't have to put text to explain how to play a level. At 0:48 you'll see that you have to hold right after the transition, so it would be better to just give the player more time than to break up the clean design by putting text. It was requested for 6 stars, but because of transitions like these, as well as the length of the level, I believe it will be 7-8 stars.

Game (version): Geometry Dash (2.11)
Level: Paradigm Shift by GD Jose
ID: 52040544
In-game music: Paradigm Shift by Xtrullor

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Paradigm - Release Trailer

Wishlist on Steam:
Pre-order on Humble:

On April 5th Enter the mutated world of Krusz. Date a toaster while you're there if you like. Coming to PC & Mac! (and Linux shortly after)

Music and sound design by Jonas Kjellberg

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EPGR: Why Super Mario Sunshine (GCN) Is Even Better in 2017

In this latest review from cuck contrarian EPG, I tackle a Mario game with something of a mixed reputation: 2002's Super Mario Sunshine for the Nintendo GameCube. Do people mostly love this game? Hate it? Honestly, I don't really know. That said, I think many of the criticisms are worth examining in my brand of oversized videos. I also briefly address the possibility of an official HD remaster of Super Mario Sunshine HD from Nintendo.


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Better Enemies, New Puzzles And A Discord - Devlog 13 - Paradigm Game Progress

Progress has been made and many new things are coming to the game! Much of my time was spent on creating a discord server! So please come and join us to get quicker smaller updates on the game as well as have a place where you can share your own progress and be part of a great community that works together to make games.

Discord Server:

Please leave any thoughts or questions down below. Everything is appreciated!



Programs used:
Godot Game Engine

Intro by Artindi

SMITE Player Profile - TrixTank (Paradigm)

A look at the daily life of a pro SMITE player. This video is about TrixTank, the support of Paradigm. Tune into the SMITE World Championship 2016 on January 7-10, live on

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Subscribe to SMITE on YouTube to unlock Nu Wa, and the YouTube subscriber-exclusive Water Dancer skin, for FREE!:

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What is a MOBA?

Multiplayer Online Battle Arenas, or MOBAs for short, originated as a sub-genre of the RTS (Real-Time Strategy) genre. Because of this, in most MOBA games, the player takes control of a single character from the isometric (top-down) view akin to most RTS games. Typically, in MOBA games, a player takes control of a single character on one of two teams. Those players choose characters that all have their own abilities, or “kits”. To win, the players must use a combination of abilities, teamwork, and strategy to not only best their opponent, but destroy the opponents main structures. A bonus to the genre is that most MOBAs are free games, which is definitely a contributing factor of the their massive success. The genre has many titles, the largest of which being Defense of the Ancients (DoTA) and DoTA 2, League of Legends (LoL), and most recently SMITE!

What is SMITE?

SMITE is one of the more recent free MOBA games to enter the fray. In SMITE you don’t just choose a character, you choose a god. You’ll instantly feel an attachment to characters like Thor and Zeus because even if you don’t know the lore behind them, you’ve at least heard their names before! What makes SMITE so immersive is Hi-Rez Studios’ inclusion of historical lore into the gods’ abilities, kits, and play styles. Thor and Loki aren’t just characters from Marvel comics and movies. They’re also a part of Norse mythology and you can take control of them in SMITE!

What makes SMITE different?

SMITE takes all of the strategy of the top MOBA games and adds another layer of difficulty by putting you into the action! Unlike most MOBA games, SMITE offers players the chance to experience the MOBA genre they know and love from a third-person perspective. This unique perspective allows for an extremely immersive experience unlike any other game in the genre. While this doesn’t sound like such a big change, once you play it you’ll understand! All of these things added together is what has gaming websites everywhere continually rating SMITE as one of the best MOBA games available!

The scientifically proven best way to play craps

Expert strategy and best sign up bonuses to win at craps! Give yourself the best odds at beating the casinos here

Why Betting “The Wrong Way” in Craps is the Right Way to Win
In craps, there’s two main bets you can make on the come out roll, the pass line and the don’t pass line. If you bet the pass line, you’re betting on the shooter – when the shooter wins, you win. Almost everyone bets the pass line, but betting the don’t pass line actually gives you better odds of winning. When you bet the don’t pass line, you’re betting on the casino which means that you win when the shooter and the rest of the table loses.
How do you win a don’t pass bet?
When you’re betting don’t pass, you’re hoping for a 2 or a 3 on the come out roll, if the shooter rolls a 7 or an 11, you lose. On the come out roll, the don’t pass bet actually has worse odds than betting the pass line, but when the shooter sets the point number, the odds swing back in favour of the don’t pass bet. All in all, the casino has a 1.36% edge over the player betting the don’t pass line, compare that to the house’s 1.41% edge over the player betting the pass line and you’ll see that statistically, it’s the smarter bet.
Laying odds on the don’t pass bet
Just like when you’re betting the pass line, once the shooter sets the point, you can make another bet called the odds, the difference is to win the odds bet on the don’t pass line, the shooter must roll a 7. Depending on what the point number is, the odds bet on the don’t pass line pays out different amounts, you don’t need to worry too much though because all the odds bets are fair, that means that there’s no house edge at all. Remember, gamblers are really superstitious so don’t be too surprised if you get a few dirty looks or even straight up comments about you betting wrong – don’t let it phase you. If you want to play the odds and make the smartest bets you can at a craps table, consider betting the wrong way the next time you’re at the casino.
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ROR: Spyro the Dragon (PS1 Vs. PC and PS4 Pro) | Better Than Banjo?


00:00:49 - Intro
00:05:34 - Story
00:14:50 - PS1 Graphics
00:17:43 - Reignited Trilogy Graphics
00:21:10 - PS4 Pro Version Graphics
00:23:12 - PC Version Graphics (And Alpine Ridge Glitch)
00:26:59 - PS1 Music
00:28:44 - Reignited Trilogy Music
00:31:55 - PS1 Mechanics and Controls
00:34:33 - Reignited Trilogy Controls
00:37:31 - Core Game Loop
00:39:07 - Combat System
00:40:57 - Gems
00:42:33 - PS1 Bosses
00:43:32 - Reignited Trilogy Bosses
00:43:58 - Level Design
00:46:18 - Full Completion
00:48:32 - Variety (Or lack thereof)
00:53:57 - Reignited Trilogy Changes
00:58:02 - Remake or Rebreak Verdict
01:01:41 - Original Spyro 1 Thoughts
01:04:12 - Outro
01:06:02 - Credits and Attributions

Remake or Rebreak returns, with Exo discussing one of his favorite gaming trilogies, starting with 1998's Spyro the Dragon. How well does Toys For Bob's HD Reignited Trilogy recreate and improve on the game that started it all?

Note: So that I don't have to play each of these games five times, I've decided to focus primarily on Reignited Trilogy on PC. However, I'll still be covering ONE of the three console versions in each review. For Spyro 1, we're looking at the PS4 Pro version. For Spyro 2, we're looking at the Xbox One X version. For Spyro 3, we're looking at the Nintendo Switch version.

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Songs used: Case & Point - Savage & Paradigm

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CAO CAO FACTION OVERVIEW - Total War: Three Kingdoms!

Get Total War: Three Kingdoms here: (use discount code SmartDonkey at checkout for an extra 10% off)

Welcome to my Faction Overview of Cao Cao on Total War: Three Kingdoms! In this Faction Overview I cover the topics of; Character & Faction Specialization, Campaign, Legendary Characters, and Unique Units.

Watch the entire Total War: Three Kingdoms Faction Overview series:



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Total War: Three Kingdoms Gameplay Information:

Welcome to a new era of legendary conquest.

This beautiful but fractured land calls out for a new emperor and a new way of life. Unite China under your rule, forge the next great dynasty, and build a legacy that will last through the ages.

Choose from a cast of 11 legendary Warlords and conquer the realm. Recruit heroic characters to aide your cause and dominate your enemies on military, technological, political, and economic fronts.

Will you build powerful friendships, form brotherly alliances, and earn the respect of your many foes? Or would you rather commit acts of treachery, inflict heart-wrenching betrayals, and become a master of grand political intrigue?

Your legend is yet to be written, but one thing is certain: glorious conquest awaits.


Total War: Three Kingdoms Features:


Discover Three Kingdoms China, a land of breath-taking natural beauty. Battle across lush subtropics, arid deserts and snow-capped mountains. Marvel at legendary landmarks like the Great Wall of China and the Yangtze River. Explore the length and breadth of ancient China as you restore harmony to its embattled landscape.


Forge a new empire as one of 11 legendary Warlords drawn from China’s celebrated historical epic, the Romance of the Three Kingdoms. Peerless commanders, powerful warriors and eminent statesmen, these characters each have a unique playstyle and objectives. Recruit an epic supporting cast of heroes to command your armies, govern your provinces and strengthen your growing empire. Characters are the beating heart of the game, and China’s very future will be shaped by its champions.


Modelled on Guanxi, the Chinese concept of dynamic inter-relationships, Total War: THREE KINGDOMS takes a paradigm-shifting approach to character agency, with iconic, larger-than-life heroes and their relationships defining the future of ancient China. Each of these characters is brought to life with their own unique personality, motivations, and likes/dislikes. They also form their own deep relationships with each other, both positive and negative, that shape how your story plays out.


With stunning visuals and flamboyant Wushu combat, THREE KINGDOMS is the art of war. With beautiful UI, vibrant vistas and authentic Chinese-inspired artwork, this reimagining of ancient China is a visual feast.


The turn-based campaign and real-time battles of Total War: THREE KINGDOMS are more interconnected than ever before. Actions in battle now have much greater consequences, affecting your Heroes’ relationship towards you, as well as the friendships and rivalries they develop with other characters. In a world where powerful allies are one of the keys to success, this adds a brand-new element to how victory is achieved.


For more information on Total War: Three Kingdoms, check out these links:

Total War: Three Kingdoms Official Website:
Download Total War: Three Kingdoms on Steam:
Official Total War: Three Kingdoms Trailer:


Total War: Three Kingdoms is developed by Creative Assembly.

Cloning Mechanic and Screen Shake -02 Paradigm Devlog

2nd episode in the devlog series for Paradigm, the platformer puzzle game, the introduction of the main mechanic and fine tuning the player movement.

The games main mechanic is the players ability to clone himself in order to solve puzzles and win the game.

I'm not the best at making videos but I didn't want that to hold me back. Hopefully I can get better at it as I go.


GODOT game engine

Warzone 2100 #10 The New Paradigm A Pawn All Along (Guide)

So not all what was what met the eye... Lets see who these new foe is, will it turn out friend or will it be an enemy all along?

The game can be picked up here -

Comment, like & subscribe, give feed back, have fun and look forward to providing you more great content.

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Paradigm Shift Top 48 RvL|Mekos vs FDC|MoNrA

Paradigm Shift Singles
5/21/2016 - 5/22/2016

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Paradigm Shift Top 8 Xanos vs TA|Fatality

Paradigm Shift Singles
5/21/2016 - 5/22/2016

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PARADIGM | Plan Comes Together | Ep 13 | Let's Play Paradigm!

Steam Page:

Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, who's past comes back to haunt him in the form of a genetically engineered sloth that vomits candy.
Paradigm’s unfortunate life begins at DUPA genetics, a company who sells prodigy children to the rich and powerful who don’t want to leave their inheritance to their poor excuse for biological children.

Something went wrong during Paradigm’s growing process and he was left horribly mutated. To save their reputation, DUPA dumped the hideous infant in a nearby post Neo-Soviet abandoned town, forcing him to fend for himself.

Paradigm didn’t let this get him down and found solace in music. He dreams of becoming the best electronic music artist the world has ever seen! Unfortunately his past is set to catch up with him and he must reluctantly step up as the world’s saviour. When really he just wants to finish his latest EP.

On his journey, Paradigm meets an array of strange characters. Some include: a psychopathic superhero, an evil sloth, a secretary knight , and a glam metal cult leader pug.

Jacob Janerka, is the core developer behind Paradigm. Point-and-click adventures were his genre of choice when growing up as a kid. Now that childhood dream is becoming a reality, finally creating his first creator owned breakthrough game “Paradigm”.

Jacob has always loved Pixar Animation’s aesthetic appeal but craved for the studio to create something with a darker sense of humour; this want was one part of the birth for Paradigm; a vibrant and colourful world contrasting with mature themes, humour and bizzare characters.

If you liked this video, please consider hitting the Like button. It helps me out a great deal!


【SSB4】Shadow I-Frames

Introduction / DK's Shadow I-Frames: 0:28
Our best Explanation of why they exist: 2:01
'Shadow' Hitboxes: 2:57
Shulk's Shadow I-Frames: 4:44
Applications: 5:40
Possible Punishes: 7:49
How to Perform / Methods: 10:39

Shadow I-Frames marks the discovery of a new phenomenon in Smash 4, which can explain a few strange occurrences from the past, as well as potentially be used in the future meta game for the characters it effects.

A BIG BIG thank you to all of the Shulk Labbing team who helped research this phenomenon and helped us greatly in the production of this video. These include:

Freedom to Piss

and all of the other members of the Shulk101 staff!

♪ Music (in order of use):
Telethia Battle by Hiroyuki Sawano
Oblivia (Day) by Hiroyuki Sawano
An Obstacle In Our Path by ACE+
Z12 Event by Hiroyuki Sawano
High Entia Tomb by Manami Kiyota
Z15 Field by Hiroyuki Sawano
Xenoblade Chronicles Main Theme by Yoko Shimomura (Cover by Purple Schala)

Monado Animation by Fyazko

Follow us on Twitter as for Shulk Fun Facts, Smash tidbits, and progress on future videos and projects!

For more information about Shulk tech, matchup guides, and general information, check out Shulk101!

Want to talk more about Shulk or another Smash Character? Join one of the Smashcords to get advice, tips and tricks from other smashers!

The Scientist & The Paradigm White Variants Skins


Fortnite - The Audio From All 6 Visitor Tapes! The End Season X (Secret Message)

Fortnite - The Audio From All 6 Visitor Tapes! The End Season X (Secret Message)

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Warzone 2100 #5 The True Enemy - New Paradigm (Guide)

Frazzz finds the true enemy, who seem to be far better equipped than anything we've seen before, some tips laid down on what is going on.

The game can be picked up here -

Comment, like & subscribe, give feed back, have fun and look forward to providing you more great content.

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