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10 best tips for playing SPACEPLAN

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SPACEPLAN (Let's Play) | Episode 10: Spud-Sapiens

Let's Play with Dr. Nought. In this episode: The story takes a turn for the absurd as we finally get to explore the surface of Earth in this interesting universe.

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CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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SPACEPLAN (Let's Play) | Episode 13: Neptune Needs More Power

Let's Play with Dr. Nought. In this episode: To defeat Neptune's moons, we must generate more power (MO POWA!) and, because of this, that's what we do.

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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SPACEPLAN (Let's Play) | Episode 4: Millions of Potato Watts

Let's Play with Dr. Nought. In this episode: How many watts can my potatoes (and various other technologies) generate? MILLIONS MWAHAHAHAHA!

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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SPACEPLAN (Let's Play) | Episode 14: Ending of Alternate Realities (Series Finale)

Let's Play with Dr. Nought. In this episode: Neptune is no more. Saturn is checked off our bucket list. And the series ends with us attempting to accomplish our goal of getting back to the real reality in which we live(d).

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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SPACEPLAN (Let's Play) | Episode 2: Spudniks Launch Go!

Let's Play with Dr. Nought. In this episode: A fleet of satellites, or spudniks (of course), are launched for increased wattage and better potato reception on our spaceship.

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.

SPACEPLAN (Let's Play) | Episode 8: High Density Spuds

Let's Play with Dr. Nought. In this episode: It's all about spud density as we continue the long task of adding mass to our sun (sol) so that we can create a black hole.

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.

SPACEPLAN: iOS iPad Gameplay Walkthrough Part 1 (by Devolver Digital)

See the rest of my walkthrough:

See my review:

Download link:

SPACEPLAN Walkthrough #6 - End Of The Game!

Thanks for watching! Hope you enjoyed!
Show some love and subscribe!
Leave a comment! All feedback is appriciated!

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Game:

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Social

Twitter: @lazeellama
Twitch:
Snapchat: @lazeellama
PSN: CaptainBubblezzz

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Auto Clicker:


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SPACEPLAN (Let's Play) | Episode 9: Projectile Potatoes

Let's Play with Dr. Nought. In this episode: More mass = more projectile potatoes = patience, grasshopper!

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.

SPACEPLAN (Let's Play) | Episode 7: Let's Talk About Science

Let's Play with Dr. Nought. In this episode: We talk through the physics behind the Word Outputter's plan and see if it actually holds any water (it doesn't, really, but when does that matter?)

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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Let's Play Spaceplan - Episode 10 (E3)

Nintendo impressed me, but also disappointed me at the same time.
If you enjoyed the video, please consider hitting the like button! I would greatly appreciate it!

Subscribe to my channel for more gaming content!
Follow me on Twitter for more shenanigans!

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Get the game here:

About 'Spaceplan' (according to its Steam page):

SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.

SPACEPLAN (Let's Play) | Episode 12: Underwhelming Neptune

Let's Play with Dr. Nought. In this episode: Look at that Neptune. You could always tell it was going to be difficult. And, at the moment, it surely truly is.

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.

Top 10 recommended (idle games) | Not time consuming|

ideal games for people who are always on the go

DONT CLICK THIS

1. AFK ARENA
2. ADVENTURE CAPITALIST
3. FALLOUT SHELTER
4. REALM GRINDER
5. TAP TITANS 2
6. IDLE OIL TYCOON
7. ALMOST A HERO
8. BITCOIN BILLIONAIRE
9. CLICKPOCALYPSE ll
10. COCKIE CLICKERS

#TOP10IDLEGAMES
#GAMERECOMMENDATION
#IDLEGAMES
#TOP10RECOMMENDATION
#RECOMMENDEDGAMES

Spaceplan gameplay

This is a new clicker-type game that I've been playing called Spaceplan.
Try it for yourself here:

SPACEPLAN (Let's Play) | Episode 6: Crunchey-Crunch Time Begins

Let's Play with Dr. Nought. In this episode: The Word Outputter comes up with the most ingenious of all plans and we decide to go along with it because, why not?

Keep in touch with Dr. Nought
Follow on Twitter:
Subscribe:

Want more SPACEPLAN? Watch all the episodes here:

CREDITS
SPACEPLAN - |
SPACEPLAN was developed by Jake Hollands and published by Devolver Digital (
Intro/Outro Theme: Destiny Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source:
Artist:

ABOUT THIS GAME (description from Steam page):
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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Let's talk about Grind as Gameplay and incremental/idle games

Today we're discussing grind as gameplay and incremental games. There's a lot to talk about but really why is Grind as Gameplay so acceptable now? Really this is one of those design features that I feel is over used and I'll get into why. However there is one genre of games that does it and does it well. We'll talk about them too.

Free to play games mentioned:
Cookie Clicker:
Clicker Heroes: and available on Steam, Android, and iOS
Realm Grinder: also available on Steam, Android, and iOS
NGU Idle:
Spaceplan:
Kittens: also available on Android and iOS
Candy Box:
Anti-idle:
Trimps:
Warframe: also available on Steam, Ps4, and Xbox One
Tsum Tsum: Available on Android and iOS

reddit r/incremental games:

SPACEPLAN: iOS iPhone Gameplay Walkthrough Part 3 (by Devolver Digital)

See the rest of my walkthrough:

See my review:

Download link:

8 STUPID MISTAKES everybody makes in Kerbal Space Program

Kerbal Space Program can be a tough game! So mistakes can happen to the best KSP players. Maybe you'll learn from mine ;)

????Join me to stay in the loop for more KSP stuff and general madness, Kerbal, space or otherwise! ????
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????Interested in the vehicles I make in Kerbal Space Program? Check out my KerbalX ????


Clip sources for this video in no particular order:
* Operation Munsucker II -
* Purple Pain -
* Ozymandias -
* 10 best things in KSP 1.2 -
* Dukes of Duna -
* KSP Halloween Special -
* SpaceX BFR in KSP -
* Battlecruiser Love Story -
* 1000 tons to Earth orbit -
* SSTO Satellite Catcher -
* Santa Sled and Kerbal Reindeers -
* Landing 4000 ton space station -
* Franz the Unfinished -
* ODST -
* Collaboration Station #12 -


Music:
District Four and Hypnothis all (c) Kevin MacLeod ( )
Licensed under Creative Commons: By Attribution 3.0



????HELLO everybody and welcome to the ShadowZone ????

Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
I try to deliver you fascinating creations, tutorial and how-to videos about KSP and other video game content.
I also compose my own music from time to time.

Stay a while and join the shadowzone community by subscribing to my channel or following me on those social thingies up there.

SPACEPLAN Walkthrough #3 - Destroying The Solar System!

Thanks for watching! Hope you enjoyed!
Show some love and subscribe!
Leave a comment! All feedback is appriciated!

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Game:

------

Social

Twitter: @lazeellama
Twitch:
Snapchat: @lazeellama
PSN: CaptainBubblezzz

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Auto Clicker:


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Top 5 Clicker Games! - or: Top 5 Idle Games! (Best Clicker Games)

Want some WEIRD idle games?

Links to all the games in this video (plus some extras!) are deeper in the description!

Clicker games and idle games are among my guilty pleasures of gaming. They're pretty chill experiences that don't take a lot while giving you a really solid illusory feeling of accomplishment, even if they eventually incite an existential crisis.

So since I've spent so much time on these in the past months, I decided to compile a list of my top 5 clicker games! Or should I say top 5 idle games? I dunno, they're used pretty interchangeably...

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The games!
Spaceplan:
Clicker Heroes (Steam):
Clicker Heroes (Kongregate):
Plantera:
Time Clickers (Steam):
Time Clickers (Kongregate):
Idle Raiders:
Egg Inc (iOS):
Egg Inc (Android):
Swarm Simulator:
Factory Idle:
Galaxia:
Realm Grinder:

BONUS GAMES NOT IN THE VIDEO:
Candy Box:
Candy Box 2:
A Dark Room:
YouTube Itself:
Cookie Clicker:

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